malfkngfsn

Poland
On FACEIT since 2015 170 matches tracked 76 matches in 30 days
Last updated:

How does malfkngfsn play?

Rating 1.02 K/R 0.74 ADR 81.9 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.8
Knife kills 3 in 170 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 19x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 98%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +288
= Stayed the same
ADR at 81.2
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −36 ELO
37 matches · 49% win rate
In match 3 of the day −33 ELO
29 matches · 45% win rate

malfkngfsn loses the most ELO on Ancient: −36 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Mirage
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
56% better than 67%
0.75 better than 53%
81.3 better than 51%
1.02 better than 44%
57% of 204 duels better than 80%
56% of 18 situations better than 91%
Ancient37
49% better than 37%
0.73 better than 41%
80.9 better than 45%
0.99 better than 33%
45% of 189 duels better than 16%
35% of 26 situations better than 43%
Inferno28
54% better than 52%
0.77 better than 57%
87.1 better than 72%
1.06 better than 46%
55% of 148 duels better than 56%
53% of 19 situations better than 83%
Dust 219
63% better than 86%
0.75 better than 54%
80.1 better than 45%
1.07 better than 60%
42% of 84 duels better than 7%
29% of 7 situations better than 27%
Anubis17
41% better than 14%
0.76 better than 56%
80.0 better than 43%
1.06 better than 56%
49% of 73 duels better than 32%
25% of 12 situations better than 21%
Nuke16
44% better than 17%
0.77 better than 54%
83.4 better than 53%
1.01 better than 36%
52% of 89 duels better than 45%
50% of 10 situations better than 72%
Cache8
50% -
0.59 -
77.8 -
0.79-
52% of 46 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How malfkngfsn plays

Across 170 matches malfkngfsn averages K/R 0.74, ADR 81.9 and a rating of 1.02. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 63% win rate in 19 matches. In 61 of 170 matches the rating was 1.10 or higher (36%), in 65 it was below 0.90. In 125 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. malfkngfsn loses the most ELO on Ancient (−36 ELO, win rate 49%). Things go best from match 5 of the day (+105 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +105 ELO. Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +288. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 81.2. Last 30 days: 76 matches, win rate 61%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.