mal77

Kazakhstan
On FACEIT since 2018 152 matches tracked 46 matches in 30 days
ELO ▲ 148
2,919
30-day peak: 2,919
Rank EU
#11,204
Kazakhstan #375 in Kazakhstan
Last updated:

How does mal77 play?

Rating 1.00 K/R 0.72 ADR 77.7 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 91%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 3.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 16%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 19x 4K, 3 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 61%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +13 pp, Win rate +16 pp, ELO +656
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 78.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −51 ELO
26 matches · 46% win rate
In match 1 of the day −50 ELO
36 matches · 50% win rate
On Thursdays −25 ELO, win rate 52%

mal77 loses the most ELO from match 5 of the day: −51 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
63% better than 86%
0.72 better than 33%
78.3 better than 31%
1.02 better than 38%
51% of 250 duels better than 42%
57% of 21 situations better than 93%
Dust 247
57% better than 65%
0.71 better than 29%
78.1 better than 31%
0.99 better than 26%
48% of 174 duels better than 27%
15% of 26 situations better than 4%
Ancient17
41% better than 14%
0.70 better than 24%
73.1 better than 10%
0.98 better than 25%
46% of 50 duels better than 17%
38% of 16 situations right on the average
Nuke9
56% -
0.66 -
73.6 -
0.86-
45% of 31 duels -
0% of 3 situations -
Cache7
43% -
0.88 -
91.6 -
1.18-
74% of 35 duels -
50% of 4 situations -
Anubis4
50% -
0.60 -
70.5 -
0.90-
53% of 15 duels -
100% of 3 situations -
Inferno4
50% -
0.68 -
75.9 -
0.90-
36% of 14 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mal77 plays

Across 152 matches mal77 averages K/R 0.72, ADR 77.7 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 60% headshots. The strongest map is Mirage with a 63% win rate in 64 matches. In 56 of 152 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 122 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. mal77 loses the most ELO from match 5 of the day (−51 ELO, win rate 46%). Things go best in match 4 of the day (+48 ELO, win rate 67%). Match no. 3 of the day goes best: 72% win rate, +18 ELO. Improved over the last three months: Headshots +13 pp, Win rate +16 pp, ELO +656. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 78.0. Last 30 days: 46 matches, win rate 57%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.