maksotov04

Kazakhstan
On FACEIT since 2023 47 matches tracked 15 matches in 30 days
Last updated:

How does maksotov04 play?

Rating 0.83 K/R 0.61 ADR 72.0 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 32%
Rating distribution from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 4% normal 0.90 to 1.09 19% weak 0.75 to 0.89 32% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 39%−12 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so well below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.80−0.23 · Ø 1.03 better than 1%
Pistol kills per match 2.4
Knife kills 1 in 47 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.8% of rounds and so well below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 1.8%−2.3 pp · Ø 4.1% better than 1%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 0x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.07, Rating −0.12, ADR −5.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.58 (at the start 0.65). Well below the average (0.74).

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 24 · Mirage
  3. Highest rating in a match: 1.61 · Mirage

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient13
46% -
0.60 -
73.6 -
0.78-
33% of 85 duels -
75% of 8 situations -
Mirage13
54% -
0.69 -
79.3 -
0.96-
51% of 57 duels -
0% of 6 situations -
Dust 210
70% -
0.57 -
68.1 -
0.83-
27% of 30 duels -
80% of 5 situations -
Anubis5
20% -
0.45 -
56.6 -
0.61-
35% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maksotov04 plays

Across 47 matches maksotov04 averages K/R 0.61, ADR 72.0 and a rating of 0.83. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.4 kills per match with 52% headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches. In 6 of 47 matches the rating was 1.10 or higher (13%), in 32 it was below 0.90. Best month by rating: July 2026 at 0.93. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.07, Rating −0.12, ADR −5.6. Unchanged in recent months: Win rate at 50%. Last 30 days: 15 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.