maksieri0

Poland
100 matches tracked
Last updated:

How does maksieri0 play?

Rating 0.95 K/R 0.68 ADR 74.2 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.93−0.04 · Ø 0.97 better than 23%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 24%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 12x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, ADR +7.0
= Stayed the same
Rating at 0.96, Headshots at 52%
▼ Got worse
Win rate −12 pp, ELO −250

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.70 (at the start 0.64). Just below the average (0.71).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
27 matches · 74% win rate
On Mirage −1 ELO
31 matches · 55% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 49%
On Saturdays −15 ELO, win rate 48%

maksieri0 loses the most ELO on Dust 2: −22 ELO, 74% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 27 · Mirage
  3. Highest rating in a match: 2.46 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 66%
0.66 better than 19%
73.0 better than 18%
0.96 better than 34%
45% of 85 duels better than 22%
30% of 20 situations better than 28%
Dust 227
74% better than 99%
0.74 better than 58%
79.1 better than 47%
1.04 better than 62%
58% of 89 duels better than 89%
46% of 13 situations better than 74%
Ancient18
33% better than 8%
0.63 better than 9%
72.2 better than 13%
0.84 better than 7%
48% of 52 duels better than 34%
46% of 13 situations better than 71%
Anubis9
56% -
0.65 -
67.9 -
0.96-
46% of 13 duels -
20% of 5 situations -
Inferno7
29% -
0.65 -
74.6 -
0.88-
38% of 24 duels -
60% of 5 situations -
Nuke6
50% -
0.66 -
72.4 -
0.87-
47% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How maksieri0 plays

Across 100 matches maksieri0 averages K/R 0.68, ADR 74.2 and a rating of 0.95. Biggest strength: Headshot rate at 52%, better than 79% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 14.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 74% win rate in 27 matches. In 30 of 100 matches the rating was 1.10 or higher (30%), in 48 it was below 0.90. In 55 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. maksieri0 loses the most ELO on Dust 2 (−22 ELO, win rate 74%). Improved over the last three months: K/R +0.06, ADR +7.0. Got weaker: Win rate −12 pp, ELO −250. Unchanged in recent months: Rating at 0.96, Headshots at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.