mako3333

South Korea
On FACEIT since 2021 116 matches tracked 63 matches in 30 days
ELO ▲ 188
2,132
30-day peak: 2,132
Rank EU
#165,247
South Korea #2,219 in South Korea
Last updated:

How does mako3333 play?

Rating 1.12 K/R 0.81 ADR 84.7 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 116 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 2.9
Knife kills 2 in 116 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.3%).

2K rounds 15.7%+2.4 pp · Ø 13.3% better than 92%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether mako3333 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −24 ELO
29 matches · 45% win rate
On Tuesdays −27 ELO, win rate 40%

mako3333 loses the most ELO in match 2 of the day: −24 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Anubis
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 78%
0.81 better than 81%
83.2 better than 64%
1.13 better than 81%
54% of 148 duels better than 69%
44% of 9 situations better than 67%
Dust 224
50% better than 44%
0.76 better than 60%
81.7 better than 54%
1.05 better than 56%
50% of 112 duels better than 42%
54% of 13 situations better than 87%
Ancient18
56% better than 62%
0.81 better than 79%
86.8 better than 76%
1.13 better than 81%
47% of 66 duels better than 27%
13% of 8 situations better than 5%
Anubis15
33% better than 7%
0.84 better than 91%
88.3 better than 87%
1.18 better than 91%
52% of 82 duels better than 55%
50% of 14 situations better than 80%
Nuke13
54% -
0.81 -
86.5 -
1.09-
55% of 74 duels -
33% of 6 situations -
Inferno8
63% -
0.93 -
87.5 -
1.31-
62% of 39 duels -
57% of 7 situations -
Cache3
67% -
0.69 -
79.5 -
0.94-
89% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mako3333 plays

Across 116 matches mako3333 averages K/R 0.81, ADR 84.7 and a rating of 1.12. Biggest strength: Rating at 1.12, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 49% headshots. The strongest map is Mirage with a 59% win rate in 34 matches. In 61 of 116 matches the rating was 1.10 or higher (53%), in 35 it was below 0.90. In 100 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. mako3333 loses the most ELO in match 2 of the day (−24 ELO, win rate 45%). Things go best on Mirage (+4 ELO, win rate 59%). Last 30 days: 63 matches, win rate 54%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.