maklel

Hungary
On FACEIT since 2025 85 matches tracked 61 matches in 30 days
Last updated:
Next update possible in 1h 46m

How does maklel play?

Rating 1.12 K/R 0.81 ADR 83.6 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 85 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 3.1
Knife kills 2 in 85 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 16x 4K, 3 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 72%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 84%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether maklel is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 85 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOct

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −11 ELO
25 matches · 44% win rate
On Dust 2 −9 ELO
30 matches · 60% win rate
In match 1 of the day +34 ELO
24 matches · 46% win rate

maklel loses the most ELO on Mirage: −11 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
60% better than 79%
0.83 better than 84%
86.8 better than 76%
1.13 better than 77%
46% of 150 duels better than 20%
26% of 19 situations better than 21%
Mirage25
44% better than 21%
0.80 better than 74%
81.7 better than 53%
1.11 better than 72%
45% of 104 duels better than 17%
52% of 21 situations better than 86%
Anubis10
70% -
0.94 -
96.1 -
1.34-
56% of 39 duels -
29% of 7 situations -
Inferno10
30% -
0.80 -
84.3 -
1.10-
51% of 35 duels -
33% of 3 situations -
Nuke5
80% -
0.66 -
67.9 -
0.88-
62% of 21 duels -
0% of 2 situations -
Ancient4
50% -
0.68 -
65.4 -
0.91-
30% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How maklel plays

Across 85 matches maklel averages K/R 0.81, ADR 83.6 and a rating of 1.12. Biggest strength: 3K rounds at 5.0%, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 52% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 37 of 85 matches the rating was 1.10 or higher (44%), in 24 it was below 0.90. In 85 matches with detailed stats: 16 4Ks and 3 aces. maklel loses the most ELO on Mirage (−11 ELO, win rate 44%). Things go best in match 2 of the day (−60 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, −60 ELO. Last 30 days: 61 matches, win rate 62%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.