make21-

Russia
On FACEIT since 2022 221 matches tracked 57 matches in 30 days
ELO ▼ 27
2,353
30-day peak: 2,380
Rank EU
#84,868
Russia #24,124 in Russia
Last updated:
Next update possible in 1h 18m

How does make21- play?

Rating 1.10 K/R 0.79 ADR 85.1 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 221 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 14%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 2.9
Knife kills 1 in 221 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 37x 4K, 3 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.13, Rating +0.18, ADR +12.9
= Stayed the same
Headshots at 54%, Win rate at 52%
▼ Got worse
ELO −387

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.83 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
42 matches · 60% win rate
On Dust 2 −36 ELO
47 matches · 45% win rate
On Fridays −61 ELO, win rate 33%

make21- loses the most ELO on Ancient: −59 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.52 · Anubis
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
51% better than 46%
0.79 better than 69%
84.8 better than 68%
1.07 better than 60%
56% of 227 duels better than 76%
31% of 48 situations better than 30%
Dust 247
45% better than 27%
0.76 better than 57%
83.8 better than 62%
1.07 better than 60%
48% of 163 duels better than 31%
42% of 31 situations better than 62%
Ancient42
60% better than 77%
0.78 better than 66%
86.4 better than 72%
1.10 better than 70%
59% of 138 duels better than 84%
40% of 25 situations better than 55%
Anubis37
54% better than 55%
0.83 better than 83%
84.5 better than 66%
1.16 better than 82%
57% of 143 duels better than 77%
36% of 22 situations better than 44%
Nuke18
50% better than 36%
0.77 better than 55%
81.5 better than 44%
1.05 better than 48%
48% of 62 duels better than 26%
50% of 14 situations better than 76%
Cache8
50% -
0.77 -
84.5 -
1.09-
51% of 41 duels -
57% of 7 situations -
Inferno8
63% -
0.98 -
101.3 -
1.44-
65% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How make21- plays

Across 221 matches make21- averages K/R 0.79, ADR 85.1 and a rating of 1.10. Biggest strength: 3K rounds at 5.6%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 54% headshots. The strongest map is Ancient with a 60% win rate in 42 matches. In 104 of 221 matches the rating was 1.10 or higher (47%), in 66 it was below 0.90. In 164 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: October 2026 at 1.27. make21- loses the most ELO on Ancient (−59 ELO, win rate 60%). Things go best on Mirage (+75 ELO, win rate 51%). Match no. 1 of the day goes best: 59% win rate, +50 ELO. Improved over the last three months: K/R +0.13, Rating +0.18, ADR +12.9. Got weaker: ELO −387. Unchanged in recent months: Headshots at 54%, Win rate at 52%. Last 30 days: 57 matches, win rate 51%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.