makako0o0o

Japan
On FACEIT since 2024 124 matches tracked
Last updated:

How does makako0o0o play?

Rating 0.90 K/R 0.64 ADR 71.5 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 35%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 33%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.0
Zeus kills1 in 124 matches
Knife kills 4 in 124 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.2%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 2.5%−1.7 pp · Ø 4.2% better than 2%
MVPs per match 2.0−0.4 · Ø 2.4 better than 15%
4Ks and aces 7x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +88
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −7.8, Headshots −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.61 (at the start 0.66). Well below the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
33 matches · 52% win rate
On Sundays ±0 ELO, win rate 25%

makako0o0o loses the most ELO on Dust 2: −24 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% right on the average
0.62 better than 4%
71.3 better than 8%
0.89 better than 7%
49% of 127 duels better than 37%
28% of 18 situations better than 23%
Ancient31
55% better than 60%
0.67 better than 14%
74.3 better than 15%
0.92 better than 13%
54% of 147 duels better than 62%
44% of 16 situations better than 66%
Mirage29
55% better than 62%
0.64 better than 10%
71.1 better than 9%
0.90 better than 11%
42% of 109 duels better than 8%
35% of 20 situations better than 41%
Inferno16
56% better than 55%
0.61 better than 3%
72.0 better than 10%
0.88 better than 4%
53% of 76 duels better than 44%
42% of 12 situations better than 60%
Anubis12
50% -
0.67 -
68.8 -
0.95-
39% of 46 duels -
27% of 11 situations -
Cache3
0% -
0.51 -
56.0 -
0.67-
33% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How makako0o0o plays

Across 124 matches makako0o0o averages K/R 0.64, ADR 71.5 and a rating of 0.90. Most room to improve: 3K rounds at 2.5%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.1 kills per match with 48% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 29 of 124 matches the rating was 1.10 or higher (23%), in 69 it was below 0.90. In 54 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 0.93. makako0o0o loses the most ELO on Dust 2 (−24 ELO, win rate 52%). Things go best on Ancient (+76 ELO, win rate 55%). Improved over the last three months: ELO +88. Got weaker: K/R −0.05, Rating −0.06, ADR −7.8, Headshots −5 pp. Unchanged in recent months: Win rate at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.