makaffe

Ukraine
On FACEIT since 2024 192 matches tracked 44 matches in 30 days
ELO ▲ 217
2,456
30-day peak: 2,456
Rank EU
#61,180
Ukraine #2,507 in Ukraine
Last updated:

How does makaffe play?

Rating 1.11 (from 142 matches) K/R 0.75 ADR 79.7 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 142 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 26%+15 pp · Ø 11% better than 92%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 3.3
Knife kills 3 in 192 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 21x 4K, 0 aces in 111 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 80%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, ADR +6.2, Win rate +13 pp, ELO +166
= Stayed the same
Rating at 1.11
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 +12 ELO, win rate 43%

makaffe loses the most ELO on Ancient: −24 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.07 · Ancient
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
48% better than 36%
0.80 better than 74%
83.9 better than 63%
1.16 better than 84%
60% of 156 duels better than 90%
52% of 33 situations better than 86%
Dust 237
57% better than 69%
0.77 better than 64%
80.9 better than 49%
1.18 better than 87%
59% of 105 duels better than 85%
39% of 31 situations better than 56%
Anubis29
52% better than 49%
0.70 better than 26%
75.3 better than 16%
1.06 better than 56%
60% of 75 duels better than 91%
41% of 17 situations better than 60%
Ancient25
44% better than 24%
0.83 better than 85%
83.4 better than 60%
1.25 better than 95%
53% of 59 duels better than 58%
48% of 23 situations better than 76%
Inferno17
35% better than 6%
0.68 better than 17%
74.5 better than 14%
1.06-
56% of 50 duels better than 62%
45% of 11 situations better than 73%
Nuke16
63% better than 73%
0.71 better than 29%
82.5 better than 49%
0.98-
53% of 40 duels right on the average
25% of 8 situations better than 15%
Cache11
55% -
0.57 -
64.3 -
0.81-
52% of 33 duels -
17% of 6 situations -
Overpass3
67% -
0.59 -
67.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How makaffe plays

Across 192 matches makaffe averages K/R 0.75 and ADR 79.7; the rating across the 142 rated matches is 1.11. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 68 of 142 matches the rating was 1.10 or higher (48%), in 46 it was below 0.90. In 111 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: July 2026 at 1.29. makaffe loses the most ELO on Ancient (−24 ELO, win rate 44%). Things go best in match 3 of the day (+54 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +54 ELO. Improved over the last three months: K/R +0.08, ADR +6.2, Win rate +13 pp, ELO +166. Got weaker: Headshots −6 pp. Unchanged in recent months: Rating at 1.11. Last 30 days: 44 matches, win rate 66%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.