mak-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Weakness1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Weakness0.79 K/D and so well below the average (1.03).
Impact
WeaknessExactly 3 kills in 1.7% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.19 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Apr to May 2026.
Kills per round (K/R)
Last 3 months: 0.56 (at the start 0.59). Well below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 0.79 (at the start 0.82). Well below the average (1.03).
Damage per round (ADR)
Last 3 months: 64.4 (at the start 67.0). Well below the average (80.8).
Share of headshot kills
Last 3 months: 42% (at the start 47%). Well below the average (50%).
Matches won (win rate)
Last 3 months: 58% (at the start 65%). Well above the average (50%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 44 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.48 · Inferno
- Most kills in a match: 23 · Ancient
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 44 matchesCompared with players on the same level who have at least 15 matches on the map.
How mak-_- plays
Across 44 matches mak-_- averages K/R 0.57, ADR 65.5 and a rating of 0.80. Most room to improve: Rating at 0.80, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 12.3 kills per match with 44% headshots. In 7 of 44 matches the rating was 1.10 or higher (16%), in 30 it was below 0.90. In 24 matches with detailed stats: 2 4Ks and 0 aces. Got weaker: Headshots −5 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.56, Rating at 0.79, ADR at 64.4. Last 30 days: 4 matches, win rate 25%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.