majnun-

Spain
On FACEIT since 2018 194 matches tracked 64 matches in 30 days
ELO ▼ 39
2,114
30-day peak: 2,284
Rank EU
#171,138
Spain #1,492 in Spain
Last updated:

How does majnun- play?

Rating 0.88 (from 164 matches) K/R 0.63 ADR 70.5 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 36%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.91−0.11 · Ø 1.02 better than 13%
Pistol kills per match 2.6
Knife kills 2 in 184 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (13.2%).

2K rounds 10.2%−3.0 pp · Ø 13.2% better than 2%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 2x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
Win rate at 54%, ELO at 2,094
▼ Got worse
K/R −0.14, Rating −0.13, ADR −12.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.59 (at the start 0.73). Well below the average (0.73).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
60 matches · 53% win rate
On Dust 2 −26 ELO
48 matches · 46% win rate
On Saturdays −1 ELO, win rate 42%

majnun- loses the most ELO on Mirage: −27 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 1.98 · Dust 2
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
53% better than 56%
0.60 better than 3%
68.7 better than 4%
0.84 better than 3%
53% of 141 duels better than 63%
50% of 36 situations better than 82%
Dust 248
46% better than 32%
0.63 better than 9%
69.8 better than 7%
0.90 better than 12%
40% of 94 duels better than 6%
45% of 40 situations better than 71%
Anubis28
57% better than 66%
0.66 better than 13%
75.4 better than 19%
0.91 better than 11%
54% of 54 duels better than 65%
55% of 22 situations better than 88%
Ancient14
50% -
0.58 -
66.9 -
0.82-
47% of 32 duels -
31% of 13 situations -
Cache13
62% -
0.68 -
72.4 -
0.96-
48% of 25 duels -
44% of 16 situations -
Inferno12
67% -
0.73 -
75.4 -
0.98-
37% of 19 duels -
33% of 6 situations -
Vertigo5
40% -
0.65 -
65.7 -
0.95-
60% of 5 duels -
0% of 3 situations -
Overpass3
100% -
0.59 -
59.3 -
0.79-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How majnun- plays

Across 184 matches majnun- averages K/R 0.63 and ADR 70.5; the rating across the 164 rated matches is 0.88. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 47% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 39 of 164 matches the rating was 1.10 or higher (24%), in 89 it was below 0.90. In 118 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: June 2026 at 0.98. majnun- loses the most ELO on Mirage (−27 ELO, win rate 53%). Things go best on Anubis (+49 ELO, win rate 57%). Match no. 3 of the day goes best: 64% win rate, +22 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.14, Rating −0.13, ADR −12.0. Unchanged in recent months: Win rate at 54%, ELO at 2,094. Last 30 days: 64 matches, win rate 50%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.