majisyen

Germany
On FACEIT since 2014 166 matches tracked 79 matches in 30 days
ELO ▲ 298
3,033
30-day peak: 3,063
Rank EU ▲ 2,096 places
#7,180
Germany #169 in Germany
30 days · prev. #9,276 · best #6,282
Last updated:

How does majisyen play?

Rating 1.06 (from 117 matches) K/R 0.73 ADR 79.4 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 117 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.7
Knife kills 1 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.5%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 33%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 20x 4K, 4 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, ADR +4.9, Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.70). Right on the average (0.75).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +30 ELO
20 matches · 40% win rate
In match 2 of the day +93 ELO
36 matches · 47% win rate
Between 12:00 and 18:00 −16 ELO, win rate 48%
On Saturdays +163 ELO, win rate 48%

majisyen loses the most ELO in match 4 of the day: +30 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
70% better than 95%
0.74 better than 39%
79.1 better than 34%
1.05 better than 44%
51% of 137 duels better than 40%
50% of 14 situations better than 82%
Dust 244
48% better than 25%
0.72 better than 32%
78.7 better than 32%
1.04 better than 38%
50% of 126 duels better than 35%
47% of 17 situations better than 72%
Ancient32
47% better than 22%
0.72 better than 30%
79.3 better than 34%
1.05 better than 46%
53% of 113 duels right on the average
40% of 20 situations better than 54%
Anubis15
60% better than 67%
0.81 better than 75%
85.0 better than 68%
1.16-
44% of 61 duels better than 10%
33% of 6 situations better than 36%
Inferno14
50% -
0.72 -
80.7 -
1.00-
41% of 51 duels -
33% of 9 situations -
Cache11
55% -
0.66 -
70.7 -
0.96-
41% of 39 duels -
100% of 1 situations -
Nuke4
75% -
0.88 -
93.6 -
1.31-
65% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How majisyen plays

Across 166 matches majisyen averages K/R 0.73 and ADR 79.4; the rating across the 117 rated matches is 1.06. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Mirage with a 70% win rate in 46 matches. In 47 of 117 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 117 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. majisyen loses the most ELO in match 4 of the day (+30 ELO, win rate 40%). Things go best in match 1 of the day (+134 ELO, win rate 65%). Match no. 3 of the day goes best: 68% win rate, −2 ELO. Improved over the last three months: K/R +0.05, ADR +4.9, Win rate +13 pp. Got weaker: Headshots −2 pp. Last 30 days: 79 matches, win rate 63%, net ELO +302.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.