majestic1234

Peru
40 matches tracked
Last updated:

How does majestic1234 play?

Rating 1.02 K/R 0.74 ADR 84.0 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 3% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,058 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+2 pp · Ø 49% better than 60%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 24%
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 70%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.03+0.05 · Ø 0.98 better than 69%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 76%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 41%
MVPs per match 2.4+0.2 · Ø 2.2 better than 77%
4Ks and aces 6x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 5.6+1.6 · Ø 4.0 better than 82%
Enemies flashed per round 0.41+0.16 · Ø 0.25 better than 82%
Deaths per round 72%−1 pp · Ø 73% better than 58%

Patterns

Soon this shows where majestic1234 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 19 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
53% better than 62%
0.71 better than 44%
80.8 better than 59%
1.00 better than 52%
51% of 79 duels better than 56%
21% of 14 situations better than 13%
Dust 27
14% -
0.71 -
81.3 -
0.97-
49% of 35 duels -
67% of 3 situations -
Inferno5
40% -
0.69 -
81.5 -
1.02-
52% of 23 duels -
100% of 1 situations -
Anubis3
67% -
0.79 -
92.5 -
0.99-
42% of 12 duels -
50% of 2 situations -
Nuke3
67% -
0.82 -
93.1 -
1.08-
62% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How majestic1234 plays

Across 40 matches majestic1234 averages K/R 0.74, ADR 84.0 and a rating of 1.02. Biggest strength: Damage per round (ADR) at 84.0, better than 82% of level 7 players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 7 players. Averages 16.4 kills per match with 49% headshots. In 17 of 40 matches the rating was 1.10 or higher (43%), in 12 it was below 0.90. In 40 matches with detailed stats: 6 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.