mainqqq

Mongolia
101 matches tracked
Last updated:

How does mainqqq play?

Rating 0.98 K/R 0.71 ADR 75.5 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 101 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 32%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 45%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly above the average (45%).

Headshot rate 47%+2 pp · Ø 45% better than 60%
AWP share of kills 26%+16 pp · Ø 10% better than 94%
K/D 0.96−0.04 · Ø 1.00 better than 46%
Pistol kills per match 2.8
Knife kills 1 in 101 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.5%−0.5 pp · Ø 13.0% better than 40%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 11x 4K, 1 ace in 81 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 9%
Enemies flashed per round 0.10−0.16 · Ø 0.26 better than 12%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.16, ADR −8.4, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.68 (at the start 0.82). Slightly below the average (0.72).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
26 matches · 50% win rate
On Dust 2 −12 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 +21 ELO, win rate 41%

mainqqq loses the most ELO on Mirage: −18 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
50% right on the average
0.70 better than 42%
71.8 better than 17%
0.96 better than 40%
41% of 114 duels better than 10%
25% of 20 situations better than 21%
Dust 224
46% better than 36%
0.71 right on the average
77.2 better than 39%
0.97 better than 44%
47% of 103 duels better than 33%
35% of 20 situations better than 44%
Ancient18
61% better than 83%
0.67 better than 26%
70.1 better than 9%
0.93 better than 33%
48% of 84 duels better than 41%
54% of 13 situations better than 86%
Anubis15
53% better than 55%
0.76 better than 73%
81.5 better than 67%
1.07 better than 77%
60% of 73 duels better than 94%
44% of 9 situations better than 67%
Inferno8
50% -
0.69 -
75.3 -
0.93-
45% of 31 duels -
60% of 5 situations -
Cache4
50% -
0.77 -
80.9 -
1.08-
44% of 18 duels -
40% of 5 situations -
Nuke3
0% -
0.84 -
87.2 -
1.14-
63% of 24 duels -
0% of 2 situations -
Vertigo3
33% -
0.61 -
73.5 -
0.89-
33% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mainqqq plays

Across 101 matches mainqqq averages K/R 0.71, ADR 75.5 and a rating of 0.98. Most room to improve: Utility damage per round at 2.0, better than only 9% of level 6 players. Averages 15.6 kills per match with 47% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 38 of 101 matches the rating was 1.10 or higher (38%), in 45 it was below 0.90. In 81 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. mainqqq loses the most ELO on Mirage (−18 ELO, win rate 50%). Things go best from match 5 of the day (+7 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +7 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.14, Rating −0.16, ADR −8.4, Win rate −13 pp. Last 30 days: 1 matches, win rate 0%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.