maikeldaG

Netherlands
On FACEIT since 2025 338 matches tracked 89 matches in 30 days
ELO ▲ 186
2,098
30-day peak: 2,104
Rank EU
#182,421
Netherlands #1,018 in Netherlands
Last updated:

How does maikeldaG play?

Rating 1.09 (from 336 matches) K/R 0.78 ADR 83.9 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 336 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 2.5
Knife kills 3 in 338 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 48x 4K, 5 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +8 pp
= Stayed the same
K/R at 0.79, ADR at 84.1
▼ Got worse
Headshots −2 pp, ELO −83

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −121 ELO
111 matches · 51% win rate
On Anubis −88 ELO
65 matches · 48% win rate
On Thursdays +47 ELO, win rate 38%

maikeldaG loses the most ELO on Mirage: −121 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.20 · Cache

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
51% better than 52%
0.75 better than 56%
80.1 better than 47%
1.04 better than 55%
49% of 379 duels better than 38%
40% of 86 situations better than 57%
Anubis65
48% better than 40%
0.79 better than 77%
86.0 better than 78%
1.08 better than 68%
53% of 280 duels better than 60%
30% of 53 situations better than 29%
Ancient56
54% better than 57%
0.82 better than 84%
88.8 better than 84%
1.14 better than 85%
58% of 286 duels better than 84%
48% of 40 situations better than 78%
Cache41
49% -
0.81 -
85.5 -
1.16-
56% of 140 duels -
53% of 30 situations -
Inferno18
50% better than 37%
0.75 right on the average
79.1 better than 34%
1.05 better than 44%
51% of 69 duels better than 35%
55% of 11 situations better than 81%
Dust 217
47% better than 33%
0.77 better than 67%
80.1 better than 47%
1.05 better than 56%
54% of 70 duels better than 65%
50% of 14 situations better than 81%
Nuke16
38% better than 8%
0.75 better than 45%
83.5 better than 54%
1.02 better than 39%
48% of 66 duels better than 23%
33% of 9 situations better than 33%
Vertigo14
43% -
0.84 -
90.0 -
1.15-
52% of 61 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maikeldaG plays

Across 338 matches maikeldaG averages K/R 0.78 and ADR 83.9; the rating across the 336 rated matches is 1.09. Averages 17.4 kills per match with 49% headshots. The strongest map is Ancient with a 54% win rate in 56 matches. In 148 of 336 matches the rating was 1.10 or higher (44%), in 89 it was below 0.90. In 270 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: September 2026 at 1.11. maikeldaG loses the most ELO on Mirage (−121 ELO, win rate 51%). Things go best on Ancient (+120 ELO, win rate 54%). Match no. 4 of the day goes best: 60% win rate, −45 ELO. Improved over the last three months: Rating +0.05, Win rate +8 pp. Got weaker: Headshots −2 pp, ELO −83. Unchanged in recent months: K/R at 0.79, ADR at 84.1. Last 30 days: 89 matches, win rate 61%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.