How does mahi__123 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so right on the average (49%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average38% headshots and so well below the average (47%).
Impact
StrengthExactly 2 kills in 14.4% of rounds and so clearly above the average (12.9%).
Utility and deaths
Average0.12 enemies flashed per round and so well below the average (0.26).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.84. Last 3 months: 0.72 (at the start 0.80). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.18.
Damage per round (ADR)
Best month: June 2026 with 93.7. Last 3 months: 82.2 (at the start 93.7). Slightly above the average (78.8).
Share of headshot kills
Best month: September 2026 with 40%. Last 3 months: 37% (at the start 38%). Well below the average (47%).
Matches won (win rate)
Best month: June 2026 with 75%. Last 3 months: 48% (at the start 75%). Just above the average (47%).
Best month: August 2026 with 1,580.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 75%.
Patterns
From the last 49 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mahi__123 loses the most ELO in match 1 of the day: +21 ELO, 55% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.57 · Mirage
- Longest win streak: 11 wins in a row · Nuke
- Most kills in a match: 36 · Mirage
Maps in detail
from the last 49 matchesCompared with players on the same level who have at least 15 matches on the map.
How mahi__123 plays
Across 49 matches mahi__123 averages K/R 0.77 and ADR 88.9; the rating across the 21 rated matches is 0.98. Biggest strength: Damage per round (ADR) at 88.9, better than 95% of level 7 players. Most room to improve: Headshot rate at 38%, better than only 11% of level 7 players. Averages 16.9 kills per match with 38% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 8 of 21 matches the rating was 1.10 or higher (38%), in 9 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 1.18. mahi__123 loses the most ELO in match 1 of the day (+21 ELO, win rate 55%). Got weaker: K/R −0.08, ADR −11.5, Win rate −27 pp. Unchanged in recent months: Headshots at 37%. Last 30 days: 6 matches, win rate 50%, net ELO −5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.