magnxm666

Mexico
On FACEIT since 2021 155 matches tracked 53 matches in 30 days
Last updated:

How does magnxm666 play?

Rating 0.99 K/R 0.68 ADR 72.7 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 155 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.6
Knife kills 2 in 155 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 6%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 2 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +66
= Stayed the same
Headshots at 41%
▼ Got worse
K/R −0.10, Rating −0.17, ADR −7.6, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.67 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
38 matches · 45% win rate
From match 5 of the day −23 ELO
21 matches · 38% win rate
Between 6:00 and 12:00 −5 ELO, win rate 40%
On Saturdays −25 ELO, win rate 41%

magnxm666 loses the most ELO on Dust 2: −75 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 58%
0.69 better than 25%
73.2 better than 14%
1.00 better than 37%
56% of 164 duels better than 76%
47% of 59 situations better than 76%
Dust 238
45% better than 27%
0.69 better than 25%
73.4 better than 14%
1.00 better than 36%
46% of 113 duels better than 23%
41% of 22 situations better than 60%
Ancient22
55% better than 60%
0.69 better than 23%
77.4 better than 29%
0.96 better than 25%
49% of 65 duels better than 35%
40% of 15 situations better than 55%
Anubis15
47% better than 31%
0.65 better than 11%
69.1 better than 3%
0.93 better than 17%
48% of 40 duels better than 31%
29% of 7 situations better than 27%
Nuke9
44% -
0.68 -
72.6 -
0.99-
35% of 17 duels -
22% of 9 situations -
Cache8
50% -
0.64 -
63.4 -
1.00-
38% of 16 duels -
71% of 7 situations -
Inferno7
57% -
0.71 -
69.4 -
1.11-
43% of 21 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How magnxm666 plays

Across 155 matches magnxm666 averages K/R 0.68, ADR 72.7 and a rating of 0.99. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 41% headshots. The strongest map is Ancient with a 55% win rate in 22 matches. In 52 of 155 matches the rating was 1.10 or higher (34%), in 59 it was below 0.90. In 134 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. magnxm666 loses the most ELO on Dust 2 (−75 ELO, win rate 45%). Things go best on Mirage (+46 ELO, win rate 54%). Match no. 3 of the day goes best: 61% win rate, −25 ELO. Improved over the last three months: ELO +66. Got weaker: K/R −0.10, Rating −0.17, ADR −7.6, Win rate −13 pp. Unchanged in recent months: Headshots at 41%. Last 30 days: 53 matches, win rate 43%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.