magnat-_-

Ukraine
185 matches tracked 63 matches in 30 days
ELO ▲ 270
2,033
30-day peak: 2,033
Rank EU
#221,104
Ukraine #8,657 in Ukraine
Last updated:

How does magnat-_- play?

Rating 1.00 K/R 0.70 ADR 79.2 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 185 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.03+0.01 · Ø 1.02 better than 51%
Pistol kills per match 2.5
Knife kills 15 in 185 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 12%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 17%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 20x 4K, 1 ace in 143 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.1 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 9.1+4.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.15, ADR −4.6, Headshots −8 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.68 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
40 matches · 53% win rate
In match 2 of the day −8 ELO
38 matches · 42% win rate
Between 0:00 and 6:00 +34 ELO, win rate 48%
On Sundays −28 ELO, win rate 36%

magnat-_- loses the most ELO on Anubis: −57 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 1.94 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
70% better than 97%
0.72 better than 39%
77.9 better than 35%
1.03 right on the average
57% of 125 duels better than 82%
49% of 47 situations better than 79%
Anubis40
53% better than 55%
0.67 better than 20%
79.0 better than 42%
0.97 better than 30%
51% of 151 duels right on the average
34% of 29 situations better than 39%
Ancient37
51% better than 45%
0.67 better than 17%
77.9 better than 32%
0.96 better than 27%
53% of 153 duels better than 60%
44% of 25 situations better than 67%
Dust 232
47% better than 33%
0.68 better than 22%
76.2 better than 27%
0.99 better than 35%
43% of 103 duels better than 11%
29% of 21 situations better than 27%
Inferno22
50% better than 39%
0.76 better than 55%
89.2 better than 82%
1.10 better than 65%
58% of 86 duels better than 79%
36% of 14 situations better than 41%
Cache3
67% -
0.69 -
82.7 -
1.00-
65% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How magnat-_- plays

Across 185 matches magnat-_- averages K/R 0.70, ADR 79.2 and a rating of 1.00. Biggest strength: Utility damage per round at 9.1, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 43% headshots. The strongest map is Mirage with a 70% win rate in 50 matches. In 75 of 185 matches the rating was 1.10 or higher (41%), in 75 it was below 0.90. In 143 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. magnat-_- loses the most ELO on Anubis (−57 ELO, win rate 53%). Things go best on Ancient (+61 ELO, win rate 51%). Match no. 1 of the day goes best: 64% win rate, +17 ELO. Got weaker: K/R −0.07, Rating −0.15, ADR −4.6, Headshots −8 pp, Win rate −8 pp. Last 30 days: 63 matches, win rate 57%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.