magl0r

Turkey
On FACEIT since 2014 307 matches tracked 80 matches in 30 days
ELO ▲ 262
3,073
30-day peak: 3,073
Rank EU ▲ 3,686 places
#6,108
Turkey #130 in Turkey
30 days · prev. #9,794 · best #5,905
Last updated:

How does magl0r play?

Rating 1.07 K/R 0.76 ADR 80.4 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 307 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 3.0
Knife kills 1 in 307 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 54%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 35x 4K, 2 aces in 230 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 86%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +197
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 80.2, Headshots at 61%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −177 ELO
48 matches · 44% win rate
On Ancient −86 ELO
26 matches · 42% win rate
On Saturdays +60 ELO, win rate 47%

magl0r loses the most ELO on Dust 2: −177 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Anubis
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
53% better than 42%
0.77 better than 54%
81.9 better than 48%
1.07 right on the average
57% of 329 duels better than 75%
39% of 54 situations right on the average
Anubis62
50% better than 32%
0.76 better than 53%
80.2 better than 42%
1.09 better than 59%
50% of 162 duels better than 35%
59% of 41 situations better than 90%
Dust 248
44% better than 15%
0.71 better than 27%
75.6 better than 18%
0.99 better than 22%
50% of 147 duels better than 35%
25% of 36 situations better than 15%
Cache30
70% better than 82%
0.76 better than 38%
80.5 better than 27%
1.09 better than 42%
53% of 81 duels better than 39%
62% of 13 situations better than 91%
Ancient26
42% better than 12%
0.71 better than 26%
72.1 better than 7%
0.97 better than 20%
51% of 63 duels better than 40%
29% of 21 situations better than 25%
Inferno24
58% better than 36%
0.85 better than 72%
92.1 better than 74%
1.21 better than 70%
65% of 63 duels better than 88%
21% of 14 situations better than 14%
Nuke19
68% better than 82%
0.77 right on the average
80.6 better than 40%
1.10 better than 56%
52% of 44 duels better than 43%
40% of 10 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How magl0r plays

Across 307 matches magl0r averages K/R 0.76, ADR 80.4 and a rating of 1.07. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 62% headshots. The strongest map is Cache with a 70% win rate in 30 matches. In 124 of 307 matches the rating was 1.10 or higher (40%), in 100 it was below 0.90. In 230 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. magl0r loses the most ELO on Dust 2 (−177 ELO, win rate 44%). Things go best on Mirage (+282 ELO, win rate 53%). Match no. 4 of the day goes best: 64% win rate, +78 ELO. Improved over the last three months: ELO +197. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 80.2, Headshots at 61%. Last 30 days: 80 matches, win rate 54%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.