magixxqza

Thailand
122 matches tracked
Last updated:

How does magixxqza play?

Rating 0.96 K/R 0.69 ADR 76.5 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 122 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.93−0.09 · Ø 1.02 better than 12%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.3%).

2K rounds 10.7%−2.6 pp · Ø 13.3% better than 2%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 19%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 10x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 83%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 13%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +448
= Stayed the same
Headshots at 61%, Win rate at 53%
▼ Got worse
K/R −0.14, Rating −0.19, ADR −12.2

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.58
AprMayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.62 (at the start 0.76). Well below the average (0.73).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −119 ELO
22 matches · 55% win rate
On Ancient −33 ELO
24 matches · 42% win rate
On Saturdays −30 ELO, win rate 45%

magixxqza loses the most ELO on Anubis: −119 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 2.01 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% better than 42%
0.68 better than 21%
75.4 better than 22%
0.90 better than 10%
42% of 184 duels better than 8%
69% of 13 situations better than 98%
Dust 232
69% better than 95%
0.73 better than 45%
79.0 better than 40%
1.08 better than 64%
45% of 142 duels better than 18%
42% of 12 situations better than 61%
Ancient24
42% better than 19%
0.66 better than 12%
77.1 better than 28%
0.91 better than 12%
52% of 127 duels better than 53%
35% of 17 situations better than 42%
Anubis22
55% better than 58%
0.69 better than 25%
76.7 better than 28%
0.96 better than 24%
38% of 97 duels better than 3%
54% of 13 situations better than 84%
Inferno3
33% -
0.55 -
56.1 -
0.80-
38% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How magixxqza plays

Across 122 matches magixxqza averages K/R 0.69, ADR 76.5 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 61% headshots. The strongest map is Dust 2 with a 69% win rate in 32 matches. In 34 of 122 matches the rating was 1.10 or higher (28%), in 58 it was below 0.90. In 62 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 1.08. magixxqza loses the most ELO on Anubis (−119 ELO, win rate 55%). Things go best on Dust 2 (+122 ELO, win rate 69%). Match no. 1 of the day goes best: 59% win rate, +27 ELO. Improved over the last three months: ELO +448. Got weaker: K/R −0.14, Rating −0.19, ADR −12.2. Unchanged in recent months: Headshots at 61%, Win rate at 53%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.