magichien-

France
On FACEIT since 2015 210 matches tracked 49 matches in 30 days
ELO ▲ 73
3,366
30-day peak: 3,366
Rank EU ▲ 72 places
#1,896
France #38 in France
30 days · prev. #1,968 · best #1,577
Last updated:

How does magichien- play?

Rating 1.06 K/R 0.73 ADR 77.7 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 210 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 86%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 30%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 2.9
Knife kills 6 in 210 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 58%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 11%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 27x 4K, 2 aces in 140 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 44%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp, ELO +102
= Stayed the same
K/R at 0.73, Rating at 1.07, ADR at 77.9, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −9 ELO
44 matches · 55% win rate
In match 1 of the day +1 ELO
71 matches · 55% win rate
Between 12:00 and 18:00 +49 ELO, win rate 57%
On Tuesdays −41 ELO, win rate 42%

magichien- loses the most ELO on Cache: −9 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Cache
  2. Longest win streak: 17 wins in a row · Nuke
  3. Most kills in a match: 58 · Cache

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
63% better than 79%
0.71 better than 27%
76.0 better than 20%
1.04 better than 38%
50% of 225 duels better than 35%
42% of 48 situations better than 57%
Cache44
55% better than 39%
0.73 better than 24%
77.7 better than 18%
1.07 better than 35%
50% of 193 duels better than 25%
59% of 17 situations better than 87%
Inferno41
66% better than 63%
0.77 better than 43%
82.7 better than 45%
1.11 better than 45%
54% of 180 duels better than 38%
40% of 15 situations better than 54%
Nuke41
68% better than 82%
0.72 better than 28%
77.3 better than 26%
1.06 better than 43%
52% of 151 duels better than 44%
38% of 26 situations better than 44%
Anubis9
33% -
0.69 -
73.2 -
1.01-
38% of 39 duels -
50% of 4 situations -
Ancient4
100% -
0.75 -
72.4 -
1.06-
57% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How magichien- plays

Across 210 matches magichien- averages K/R 0.73, ADR 77.7 and a rating of 1.06. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Nuke with a 68% win rate in 41 matches. In 87 of 210 matches the rating was 1.10 or higher (41%), in 68 it was below 0.90. In 140 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. magichien- loses the most ELO on Cache (−9 ELO, win rate 55%). Things go best on Nuke (+139 ELO, win rate 68%). Match no. 2 of the day goes best: 73% win rate, +92 ELO. Improved over the last three months: Win rate +8 pp, ELO +102. Unchanged in recent months: K/R at 0.73, Rating at 1.07, ADR at 77.9, Headshots at 50%. Last 30 days: 49 matches, win rate 59%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.