magic_xd

Russia
On FACEIT since 2019 89 matches tracked 89 matches in 30 days
ELO ▲ 271
2,580
30-day peak: 2,580
Rank EU
#40,002
Russia #11,505 in Russia
Last updated:

How does magic_xd play?

Rating 1.29 K/R 0.91 ADR 92.1 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 89 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 62%+10 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.04).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.37+0.33 · Ø 1.04 better than 98%
Pistol kills per match 3.7
Knife kills 2 in 89 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.4).

2K rounds 18.2%+4.8 pp · Ø 13.4% better than 99%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 3.4+1.0 · Ø 2.4 better than 99%
4Ks and aces 32x 4K, 2 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 35%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether magic_xd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches, all from the last 3 months.

Kills per round (K/R)

0.90
SepOct

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +83 ELO, win rate 49%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.00 · Ancient
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient22
59% better than 70%
1.01 better than 99%
99.6 better than 98%
1.41 better than 99%
65% of 141 duels better than 97%
37% of 19 situations better than 47%
Mirage20
60% better than 79%
0.87 better than 91%
90.3 better than 86%
1.22 better than 91%
60% of 90 duels better than 90%
27% of 15 situations better than 16%
Dust 217
53% right on the average
0.86 better than 89%
90.3 better than 85%
1.24 better than 92%
53% of 93 duels better than 55%
17% of 12 situations better than 7%
Anubis14
71% -
0.84 -
81.7 -
1.23-
61% of 75 duels -
50% of 4 situations -
Inferno7
57% -
0.86 -
90.7 -
1.23-
61% of 31 duels -
86% of 7 situations -
Nuke7
57% -
0.99 -
101.5 -
1.38-
71% of 41 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How magic_xd plays

Across 89 matches magic_xd averages K/R 0.91, ADR 92.1 and a rating of 1.29. Biggest strength: K/D at 1.37, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 20.6 kills per match with 43% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 59 of 89 matches the rating was 1.10 or higher (66%), in 13 it was below 0.90. In 89 matches with detailed stats: 32 4Ks and 2 aces. Things go best on Mirage (+109 ELO, win rate 60%). Last 30 days: 89 matches, win rate 60%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.