magicTurban

Poland
On FACEIT since 2014 186 matches tracked 38 matches in 30 days
ELO ▼ 66
2,401
30-day peak: 2,467
Rank EU
#73,508
Poland #3,898 in Poland
Last updated:

How does magicTurban play?

Rating 0.99 K/R 0.70 ADR 78.7 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 186 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 24%−16 pp · Ø 40% better than 2%
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.8
Knife kills 4 in 186 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 44%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 14x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +256
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 78.1, Win rate at 53%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
24 matches · 33% win rate
On Inferno −53 ELO
25 matches · 56% win rate
On Fridays +2 ELO, win rate 44%

magicTurban loses the most ELO on Mirage: −90 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Ancient
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 45 · Cache

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
55% better than 60%
0.72 better than 39%
83.3 better than 61%
1.02 better than 44%
49% of 209 duels better than 36%
32% of 28 situations better than 32%
Ancient42
57% better than 66%
0.73 better than 41%
78.8 better than 34%
1.03 better than 47%
55% of 176 duels better than 71%
26% of 23 situations better than 22%
Inferno25
56% better than 58%
0.73 better than 35%
80.9 better than 39%
1.02 better than 33%
52% of 114 duels better than 45%
23% of 13 situations better than 19%
Mirage24
33% better than 3%
0.59 better than 2%
68.3 better than 3%
0.80 better than 1%
43% of 83 duels better than 10%
40% of 15 situations better than 56%
Nuke20
60% better than 67%
0.68 better than 14%
76.9 better than 26%
0.98 better than 25%
54% of 70 duels better than 55%
25% of 8 situations better than 22%
Anubis19
53% right on the average
0.74 right on the average
79.6 better than 40%
1.04 right on the average
48% of 88 duels better than 28%
27% of 11 situations better than 22%
Cache5
40% -
0.72 -
80.3 -
0.99-
43% of 28 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How magicTurban plays

Across 186 matches magicTurban averages K/R 0.70, ADR 78.7 and a rating of 0.99. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 49% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 63 of 186 matches the rating was 1.10 or higher (34%), in 73 it was below 0.90. In 113 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. magicTurban loses the most ELO on Mirage (−90 ELO, win rate 33%). Things go best on Dust 2 (+177 ELO, win rate 55%). Match no. 2 of the day goes best: 60% win rate, +96 ELO. Improved over the last three months: ELO +256. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 78.1, Win rate at 53%. Last 30 days: 38 matches, win rate 45%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.