magic0x

Turkey
On FACEIT since 2015 272 matches tracked 83 matches in 30 days
ELO ▲ 110
2,255
30-day peak: 2,327
Rank EU
#114,587
Turkey #2,983 in Turkey
Last updated:

How does magic0x play?

Rating 1.09 (from 271 matches) K/R 0.77 ADR 82.9 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 271 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 44x 4K, 7 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +307
= Stayed the same
K/R at 0.77
▼ Got worse
Rating −0.06, ADR −4.4, Headshots −7 pp

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −111 ELO
100 matches · 56% win rate
From match 5 of the day −107 ELO
60 matches · 42% win rate
On Wednesdays −30 ELO, win rate 38%

magic0x loses the most ELO on Dust 2: −111 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.36 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
56% better than 66%
0.79 better than 71%
83.9 better than 62%
1.15 better than 81%
50% of 456 duels better than 42%
43% of 77 situations better than 65%
Anubis59
53% right on the average
0.78 better than 65%
83.6 better than 61%
1.09 better than 66%
51% of 275 duels better than 47%
49% of 45 situations better than 70%
Ancient37
49% better than 38%
0.77 better than 62%
84.5 better than 64%
1.04 better than 53%
46% of 190 duels better than 21%
18% of 22 situations better than 9%
Cache29
38% -
0.77 -
84.1 -
1.06-
50% of 134 duels -
47% of 30 situations -
Inferno29
38% better than 7%
0.75 right on the average
80.3 better than 39%
1.10 better than 61%
55% of 131 duels better than 57%
23% of 22 situations better than 18%
Mirage13
69% -
0.73 -
77.2 -
0.96-
51% of 57 duels -
40% of 5 situations -
Vertigo3
33% -
0.55 -
63.4 -
0.72-
38% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How magic0x plays

Across 272 matches magic0x averages K/R 0.77 and ADR 82.9; the rating across the 271 rated matches is 1.09. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 54% headshots. The strongest map is Mirage with a 69% win rate in 13 matches. In 127 of 271 matches the rating was 1.10 or higher (47%), in 86 it was below 0.90. In 219 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: July 2026 at 1.15. magic0x loses the most ELO on Dust 2 (−111 ELO, win rate 56%). Things go best on Ancient (+76 ELO, win rate 49%). Match no. 4 of the day goes best: 59% win rate, +45 ELO. Improved over the last three months: Win rate +4 pp, ELO +307. Got weaker: Rating −0.06, ADR −4.4, Headshots −7 pp. Unchanged in recent months: K/R at 0.77. Last 30 days: 83 matches, win rate 54%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.