magaz11

Vietnam
On FACEIT since 2015 417 matches tracked 142 matches in 30 days
ELO ▲ 21
3,061
30-day peak: 3,465
Rank EU ▼ 3,126 places
#6,404
Vietnam #16 in Vietnam
30 days · prev. #3,278 · best #2,561
Last updated:

How does magaz11 play?

Rating 1.01 (from 367 matches) K/R 0.70 ADR 79.6 from 415 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 367 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (366 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

32% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.4
Knife kills 3 in 415 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 20%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 46x 4K, 2 aces in 366 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (3.9).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 6.5+2.6 · Ø 3.9 better than 96%
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 92%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.27, Headshots +3 pp, Win rate +3 pp, ELO +87
= Stayed the same
ADR at 79.1
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 415 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
128 matches · 46% win rate
On Dust 2 −122 ELO
35 matches · 40% win rate
Between 6:00 and 12:00 −184 ELO, win rate 43%
On Mondays −238 ELO, win rate 39%

magaz11 loses the most ELO on Mirage: −145 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Nuke
  2. Most kills in a match: 44 · Nuke
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 415 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
46% better than 16%
0.68 better than 15%
77.6 better than 27%
0.99 better than 24%
48% of 428 duels better than 23%
34% of 85 situations better than 35%
Ancient99
55% better than 47%
0.72 better than 30%
83.3 better than 55%
1.02 better than 35%
50% of 340 duels better than 35%
27% of 48 situations better than 21%
Anubis50
44% better than 16%
0.64 better than 7%
71.5 better than 6%
0.93 better than 12%
42% of 142 duels better than 6%
39% of 23 situations better than 51%
Nuke45
56% better than 43%
0.74 better than 36%
82.5 better than 49%
1.08 right on the average
54% of 178 duels better than 53%
30% of 23 situations better than 25%
Cache36
58% better than 48%
0.70 better than 13%
83.4 better than 39%
1.02 better than 22%
51% of 134 duels better than 27%
44% of 18 situations better than 66%
Dust 235
40% better than 8%
0.67 better than 13%
76.8 better than 23%
0.94 better than 11%
43% of 152 duels better than 9%
11% of 18 situations better than 2%
Inferno18
56% better than 31%
0.73 better than 28%
82.3 better than 42%
1.07 better than 35%
52% of 54 duels better than 29%
50% of 12 situations better than 76%
Overpass3
67% -
0.72 -
84.5 -
1.37-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How magaz11 plays

Across 415 matches magaz11 averages K/R 0.70 and ADR 79.6; the rating across the 367 rated matches is 1.01. Biggest strength: Utility damage per round at 6.5, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 58% headshots. The strongest map is Cache with a 58% win rate in 36 matches. In 134 of 367 matches the rating was 1.10 or higher (37%), in 143 it was below 0.90. In 366 matches with detailed stats: 46 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. magaz11 loses the most ELO on Mirage (−145 ELO, win rate 46%). Things go best on Ancient (+298 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, −212 ELO. Improved over the last three months: Rating +0.27, Headshots +3 pp, Win rate +3 pp, ELO +87. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 79.1. Last 30 days: 142 matches, win rate 49%, net ELO +217.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.