magDerry

Turkey
On FACEIT since 2025 226 matches tracked 64 matches in 30 days
ELO ▲ 154
2,261
30-day peak: 2,261
Rank EU
#112,532
Turkey #2,927 in Turkey
Last updated:

How does magDerry play?

Rating 1.15 K/R 0.85 ADR 89.5 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 225 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 3.6
Knife kills 1 in 225 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 87%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 46x 4K, 8 aces in 175 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 5%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +124
= Stayed the same
Rating at 1.15, ADR at 88.8, Headshots at 55%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.84 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −60 ELO
57 matches · 46% win rate
On Dust 2 −44 ELO
92 matches · 47% win rate
On Fridays ±0 ELO, win rate 34%

magDerry loses the most ELO in match 2 of the day: −60 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Vertigo
  2. Longest win streak: 5 wins in a row · Vertigo
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
47% better than 32%
0.85 better than 89%
91.5 better than 89%
1.16 better than 84%
57% of 589 duels better than 78%
28% of 46 situations better than 25%
Anubis37
59% better than 72%
0.84 better than 89%
88.5 better than 83%
1.15 better than 83%
57% of 286 duels better than 78%
27% of 11 situations better than 24%
Mirage37
51% better than 48%
0.84 better than 86%
90.2 better than 87%
1.17 better than 86%
51% of 265 duels right on the average
63% of 16 situations better than 96%
Ancient32
63% better than 81%
0.82 better than 82%
86.3 better than 74%
1.10 better than 70%
55% of 195 duels better than 70%
40% of 20 situations better than 57%
Nuke10
40% -
0.86 -
88.1 -
1.19-
47% of 57 duels -
56% of 9 situations -
Inferno9
44% -
0.78 -
74.8 -
1.11-
45% of 51 duels -
50% of 4 situations -
Vertigo5
60% -
0.96 -
102.8 -
1.24-
58% of 31 duels -
0% of 4 situations -
Cache3
33% -
0.87 -
92.9 -
1.14-
55% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How magDerry plays

Across 225 matches magDerry averages K/R 0.85, ADR 89.5 and a rating of 1.15. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 55% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 123 of 225 matches the rating was 1.10 or higher (55%), in 55 it was below 0.90. In 175 matches with detailed stats: 46 4Ks and 8 aces. Best month by rating: July 2026 at 1.18. magDerry loses the most ELO in match 2 of the day (−60 ELO, win rate 46%). Things go best in match 1 of the day (+69 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +69 ELO. Improved over the last three months: Win rate +3 pp, ELO +124. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.15, ADR at 88.8, Headshots at 55%. Last 30 days: 64 matches, win rate 48%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.