maetii

Portugal
On FACEIT since 2020 271 matches tracked 63 matches in 30 days
Last updated:

How does maetii play?

Rating 1.05 K/R 0.75 ADR 82.4 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 271 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.07+0.07 · Ø 1.00 better than 60%
Pistol kills per match 3.0
Knife kills 19 in 271 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 44%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 29x 4K, 3 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +244
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.05, Rating −0.08, ADR −6.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.72).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −114 ELO
32 matches · 41% win rate
In match 2 of the day −90 ELO
53 matches · 45% win rate
On Saturdays −114 ELO, win rate 33%

maetii loses the most ELO in match 4 of the day: −114 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Nuke
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
52% right on the average
0.79 better than 72%
84.3 better than 67%
1.10 better than 71%
55% of 252 duels better than 70%
42% of 48 situations better than 59%
Ancient58
55% better than 60%
0.74 better than 47%
82.3 better than 54%
1.04 better than 54%
50% of 261 duels better than 43%
37% of 30 situations better than 46%
Nuke45
51% better than 37%
0.75 right on the average
81.9 better than 53%
1.05 right on the average
56% of 198 duels better than 68%
43% of 30 situations better than 63%
Anubis43
47% better than 31%
0.73 better than 42%
80.5 better than 45%
1.02 better than 44%
53% of 196 duels better than 57%
41% of 32 situations better than 55%
Dust 232
38% better than 10%
0.74 right on the average
81.2 better than 52%
1.03 right on the average
58% of 125 duels better than 83%
56% of 25 situations better than 89%
Inferno13
62% -
0.83 -
91.6 -
1.18-
61% of 61 duels -
33% of 9 situations -
Cache12
50% -
0.67 -
79.8 -
0.89-
48% of 46 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maetii plays

Across 271 matches maetii averages K/R 0.75, ADR 82.4 and a rating of 1.05. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 53% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 113 of 271 matches the rating was 1.10 or higher (42%), in 87 it was below 0.90. In 195 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.11. maetii loses the most ELO in match 4 of the day (−114 ELO, win rate 41%). Things go best on Ancient (+45 ELO, win rate 55%). Match no. 3 of the day goes best: 68% win rate, +34 ELO. Improved over the last three months: Win rate +3 pp, ELO +244. Got weaker: K/R −0.05, Rating −0.08, ADR −6.8. Unchanged in recent months: Headshots at 53%. Last 30 days: 63 matches, win rate 44%, net ELO −114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.