maerxd

Russia
On FACEIT since 2024 343 matches tracked 155 matches in 30 days
ELO ▲ 230
3,141
30-day peak: 3,277
Rank EU ▼ 882 places
#3,846 #1,223 in RU
30 days · before #2,964 · best #2,957
Last updated:

How does maerxd play?

Rating 1.10 K/R 0.77 ADR 82.3 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 343 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerClutcher
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 54%+3 pp better than 72%

Clutch

Strength
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 22%+11 pp better than 87%
K/D 1.13+0.09 better than 79%
Pistol kills per match 3.2
Zeus kills3 in 343 matches
Knife kills 7 in 343 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.6%+1.2 pp better than 76%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 73x 4K, 6 aces in 343 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.42+0.12 better than 83%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78.

Patterns

From the last 343 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
82 matches · 41% wins
In match 1 of the day −7 ELO
56 matches · 45% wins
Between 6:00 and 12:00 −89 ELO, win rate 47%
On Tuesdays −31 ELO, win rate 42%

maerxd loses the most ELO on Dust 2: −62 ELO, 41% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.39 · Dust 2

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage141
52% level
0.78 better than 67%
82.4 better than 59%
1.11 better than 72%
53% of 606 duels better than 59%
42% of 98 situations better than 61%
Dust 282
41% better than 15%
0.74 level
81.3 better than 51%
1.03 better than 46%
57% of 388 duels better than 80%
39% of 62 situations better than 53%
Nuke40
60% better than 59%
0.77 better than 60%
78.6 better than 39%
1.11 better than 74%
47% of 164 duels better than 24%
52% of 29 situations better than 83%
Cache28
64% -
0.84 -
91.2 -
1.18-
61% of 121 duels -
40% of 15 situations -
Anubis26
54% better than 55%
0.78 better than 69%
82.4 better than 58%
1.12 better than 76%
56% of 113 duels better than 72%
38% of 13 situations better than 48%
Ancient13
31% -
0.69 -
72.4 -
0.96-
42% of 57 duels -
33% of 9 situations -
Inferno13
77% -
0.85 -
88.4 -
1.26-
54% of 50 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maerxd plays

Across 343 matches maerxd averages K/R 0.77, ADR 82.3 and a rating of 1.10. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. On average 16.7 kills per match, 47% of them headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 159 of 343 matches the rating was 1.10 or higher (46%), in 106 it was below 0.90. In 343 matches with detailed stats: 73 4Ks and 6 aces. Best month by rating: October 2026 at 1.11. maerxd loses the most ELO on Dust 2 (−62 ELO, win rate 41%). Things go best on Nuke (+142 ELO, win rate 60%). Last 30 days: 155 matches, win rate 54%, ELO balance +204.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.