mael1308

Monaco
On FACEIT since 2020 132 matches tracked 32 matches in 30 days
Last updated:

How does mael1308 play?

Rating 1.00 (from 83 matches) K/R 0.73 ADR 83.4 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 83 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 25% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (48%).

Headshot rate 34%−14 pp · Ø 48% better than 1%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 2.5
Knife kills 3 in 132 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 42%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 11x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 9%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 82.7, Win rate at 45%
▼ Got worse
Rating −0.18, Headshots −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: April 2026 with 0.83. Last 3 months: 0.72 (at the start 0.74). Right on the average (0.72).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −53 ELO
26 matches · 31% win rate
In match 1 of the day −40 ELO
39 matches · 31% win rate
Between 0:00 and 6:00 −40 ELO, win rate 34%
On Sundays ±0 ELO, win rate 33%

mael1308 loses the most ELO on Anubis: −53 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Mirage
  2. Highest rating in a match: 1.95 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
53% better than 58%
0.83 better than 87%
93.0 better than 93%
1.13 better than 83%
59% of 196 duels better than 90%
45% of 20 situations better than 71%
Anubis26
31% better than 5%
0.73 better than 47%
83.9 better than 70%
0.94 better than 20%
50% of 98 duels better than 44%
44% of 9 situations better than 67%
Ancient19
37% better than 8%
0.67 better than 16%
75.9 better than 24%
0.94-
48% of 48 duels better than 34%
56% of 9 situations better than 88%
Dust 218
33% better than 6%
0.61 better than 5%
70.3 better than 7%
0.89-
56% of 61 duels better than 79%
29% of 7 situations better than 26%
Inferno10
50% -
0.62 -
74.7 -
0.86-
48% of 31 duels -
50% of 4 situations -
Cache7
57% -
0.76 -
87.2 -
0.97-
44% of 34 duels -
25% of 4 situations -
Nuke4
75% -
0.64 -
73.9 -
0.85-
70% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mael1308 plays

Across 132 matches mael1308 averages K/R 0.73 and ADR 83.4; the rating across the 83 rated matches is 1.00. Biggest strength: Rounds with first kill at 14%, better than 91% of level 9 players. Most room to improve: Headshot rate at 34%, better than only 1% of level 9 players. Averages 16.2 kills per match with 34% headshots. The strongest map is Mirage with a 53% win rate in 47 matches. In 32 of 83 matches the rating was 1.10 or higher (39%), in 39 it was below 0.90. In 82 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. mael1308 loses the most ELO on Anubis (−53 ELO, win rate 31%). Things go best in match 2 of the day (±0 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate. Got weaker: Rating −0.18, Headshots −7 pp. Unchanged in recent months: K/R at 0.72, ADR at 82.7, Win rate at 45%. Last 30 days: 32 matches, win rate 44%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.