madsonn

Hungary
On FACEIT since 2017 121 matches tracked 37 matches in 30 days
Last updated:

How does madsonn play?

Rating 1.07 K/R 0.76 ADR 81.5 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 23x 4K, 1 ace in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether madsonn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 121 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −14 ELO
22 matches · 68% win rate
On Mirage −3 ELO
34 matches · 50% win rate
On Saturdays −2 ELO, win rate 36%

madsonn loses the most ELO on Inferno: −14 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 1.92 · Ancient

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% better than 44%
0.72 better than 42%
78.9 better than 43%
1.02 right on the average
49% of 129 duels better than 40%
46% of 13 situations better than 72%
Ancient29
59% better than 72%
0.81 better than 79%
84.1 better than 64%
1.15 better than 85%
52% of 92 duels better than 55%
40% of 20 situations better than 55%
Inferno22
68% better than 94%
0.80 better than 78%
82.6 better than 60%
1.16 better than 83%
60% of 100 duels better than 86%
48% of 21 situations better than 74%
Dust 220
40% better than 14%
0.75 better than 55%
80.8 better than 49%
1.02 better than 46%
45% of 87 duels better than 18%
30% of 10 situations better than 30%
Cache11
27% -
0.72 -
82.0 -
0.96-
54% of 35 duels -
17% of 6 situations -
Nuke4
50% -
0.76 -
85.3 -
1.05-
63% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How madsonn plays

Across 121 matches madsonn averages K/R 0.76, ADR 81.5 and a rating of 1.07. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 53 of 121 matches the rating was 1.10 or higher (44%), in 42 it was below 0.90. In 121 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. madsonn loses the most ELO on Inferno (−14 ELO, win rate 68%). Things go best on Ancient (+59 ELO, win rate 59%). From match no. 5 of the day on, things go best: 64% win rate. Last 30 days: 37 matches, win rate 43%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.