madk1d2001

Finland
On FACEIT since 2015 127 matches tracked 62 matches in 30 days
Last updated:

How does madk1d2001 play?

Rating 0.92 (from 78 matches) K/R 0.64 ADR 70.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 78 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 26% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Weakness
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 6%
AWP share of kills 30%+20 pp · Ø 10% better than 97%
K/D 0.86−0.14 · Ø 1.00 better than 6%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 10x 4K, 1 ace in 78 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, ADR +4.9, Headshots +2 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −172

Sep to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.65
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.67 (at the start 0.60). Clearly below the average (0.73).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
36 matches · 50% win rate
On Mirage −53 ELO
34 matches · 50% win rate
In match 1 of the day −38 ELO
37 matches · 32% win rate

madk1d2001 loses the most ELO on Dust 2: −114 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Dust 2
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
50% right on the average
0.72 right on the average
77.0 better than 35%
1.07 better than 72%
54% of 115 duels better than 71%
29% of 17 situations better than 28%
Mirage34
50% right on the average
0.59 better than 4%
66.0 better than 3%
0.86 better than 9%
41% of 87 duels better than 9%
50% of 8 situations better than 80%
Inferno27
30% better than 3%
0.60 better than 4%
68.3 better than 4%
0.82-
47% of 64 duels better than 25%
29% of 7 situations better than 27%
Nuke12
50% -
0.50 -
61.9 -
0.62-
50% of 34 duels -
0% of 5 situations -
Ancient5
20% -
0.91 -
92.7 -
1.21-
54% of 13 duels -
100% of 1 situations -
Overpass5
60% -
0.59 -
65.4 -
-
-
-
Anubis4
50% -
0.75 -
77.9 -
1.01-
39% of 18 duels -
0% of 1 situations -
Cache4
25% -
0.65 -
64.8 -
0.91-
67% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How madk1d2001 plays

Across 127 matches madk1d2001 averages K/R 0.64 and ADR 70.8; the rating across the 78 rated matches is 0.92. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 14.4 kills per match with 38% headshots. The strongest map is Nuke with a 50% win rate in 12 matches. In 21 of 78 matches the rating was 1.10 or higher (27%), in 43 it was below 0.90. In 78 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. madk1d2001 loses the most ELO on Dust 2 (−114 ELO, win rate 50%). Things go best in match 2 of the day (−104 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, −104 ELO. Improved over the last three months: K/R +0.07, ADR +4.9, Headshots +2 pp, Win rate +6 pp. Got weaker: ELO −172. Last 30 days: 62 matches, win rate 45%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.