madalex

Russia
On FACEIT since 2019 221 matches tracked 104 matches in 30 days
ELO ▼ 358
2,320
30-day peak: 2,740
Rank EU
#94,126
Russia #24,684 in Russia
Last updated:

How does madalex play?

Rating 1.00 (from 173 matches) K/R 0.70 ADR 74.8 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 173 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.8
Knife kills 5 in 221 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 20x 4K, 4 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.11, ADR +4.2
= Stayed the same
K/R at 0.71, Win rate at 50%, ELO at 2,427
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
39 matches · 38% win rate
In match 3 of the day −34 ELO
38 matches · 32% win rate
Between 12:00 and 18:00 −30 ELO, win rate 43%
On Tuesdays ±0 ELO, win rate 40%

madalex loses the most ELO on Ancient: −60 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
56% better than 67%
0.71 better than 35%
75.9 better than 24%
1.01 better than 41%
47% of 304 duels better than 25%
57% of 37 situations better than 92%
Ancient39
38% better than 10%
0.70 better than 27%
77.5 better than 28%
0.99 better than 33%
47% of 104 duels better than 25%
27% of 15 situations better than 24%
Dust 236
42% better than 18%
0.69 better than 23%
71.5 better than 7%
1.05 better than 54%
51% of 90 duels better than 46%
67% of 18 situations better than 98%
Anubis33
45% better than 27%
0.71 better than 30%
77.2 better than 26%
0.99 better than 30%
50% of 121 duels better than 37%
47% of 19 situations better than 75%
Nuke24
54% better than 47%
0.66 better than 12%
69.5 better than 6%
0.95 better than 17%
48% of 92 duels better than 23%
60% of 15 situations better than 89%
Inferno13
77% -
0.69 -
75.0 -
0.97-
41% of 51 duels -
25% of 4 situations -
Cache5
20% -
0.61 -
70.6 -
0.86-
53% of 19 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How madalex plays

Across 221 matches madalex averages K/R 0.70 and ADR 74.8; the rating across the 173 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 55% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 57 of 173 matches the rating was 1.10 or higher (33%), in 77 it was below 0.90. In 142 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. madalex loses the most ELO on Ancient (−60 ELO, win rate 38%). Things go best on Mirage (+86 ELO, win rate 56%). Match no. 2 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: Rating +0.11, ADR +4.2. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.71, Win rate at 50%, ELO at 2,427. Last 30 days: 104 matches, win rate 47%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.