madaa

Romania
On FACEIT since 2019 127 matches tracked 24 matches in 30 days
Last updated:

How does madaa play?

Rating 1.10 (from 108 matches) K/R 0.81 ADR 89.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 108 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 2.9
Knife kills 2 in 127 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 62%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 30x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 2%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether madaa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.83
JunJulAugSepOct

Best month: June 2026 with 0.85.

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +64 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Highest rating in a match: 2.09 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
61% better than 81%
0.84 better than 87%
91.2 better than 89%
1.17 better than 86%
54% of 230 duels better than 62%
33% of 9 situations better than 40%
Mirage31
52% right on the average
0.82 better than 81%
88.2 better than 82%
1.10 better than 69%
51% of 229 duels right on the average
50% of 16 situations better than 82%
Ancient14
36% -
0.80 -
89.8 -
1.05-
64% of 86 duels -
50% of 4 situations -
Anubis14
43% -
0.81 -
95.7 -
0.99-
62% of 97 duels -
25% of 4 situations -
Cache10
50% -
0.80 -
88.6 -
1.02-
58% of 50 duels -
33% of 6 situations -
Inferno10
70% -
0.83 -
92.0 -
1.17-
55% of 49 duels -
67% of 3 situations -
Nuke6
33% -
0.71 -
78.2 -
0.95-
48% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How madaa plays

Across 127 matches madaa averages K/R 0.81 and ADR 89.8; the rating across the 108 rated matches is 1.10. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 62% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 56 of 108 matches the rating was 1.10 or higher (52%), in 33 it was below 0.90. In 108 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. Things go best on Dust 2 (+81 ELO, win rate 61%). Match no. 1 of the day goes best: 59% win rate, +55 ELO. Last 30 days: 24 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.