mackodynamit

Nauru
On FACEIT since 2015 163 matches tracked 36 matches in 30 days
Last updated:

How does mackodynamit play?

Rating 1.10 K/R 0.79 ADR 87.3 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 163 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 2.9
Knife kills 3 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 15x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +135
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.09, Rating −0.13, ADR −5.3, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.76 (at the start 0.85). Just above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
27 matches · 59% win rate
From match 5 of the day ±0 ELO
20 matches · 50% win rate
On Wednesdays −41 ELO, win rate 44%

mackodynamit loses the most ELO on Ancient: −25 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 39 · Inferno
  3. Highest rating in a match: 2.40 · Inferno

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
58% better than 72%
0.77 better than 60%
85.4 better than 69%
1.07 better than 59%
53% of 297 duels better than 57%
44% of 34 situations better than 67%
Dust 232
50% better than 40%
0.77 better than 61%
85.6 better than 71%
1.07 better than 57%
45% of 154 duels better than 17%
33% of 18 situations better than 36%
Ancient27
59% better than 70%
0.82 better than 79%
93.4 better than 91%
1.13 better than 75%
56% of 136 duels better than 70%
46% of 13 situations better than 72%
Anubis27
70% better than 94%
0.81 better than 78%
86.7 better than 76%
1.16 better than 83%
58% of 99 duels better than 81%
44% of 16 situations better than 63%
Inferno9
22% -
0.93 -
98.4 -
1.26-
53% of 38 duels -
43% of 7 situations -
Cache7
57% -
0.64 -
75.3 -
0.97-
44% of 25 duels -
100% of 3 situations -
Nuke3
0% -
0.74 -
81.3 -
1.00-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mackodynamit plays

Across 163 matches mackodynamit averages K/R 0.79, ADR 87.3 and a rating of 1.10. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 57% headshots. The strongest map is Anubis with a 70% win rate in 27 matches. In 72 of 163 matches the rating was 1.10 or higher (44%), in 46 it was below 0.90. In 102 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.19. mackodynamit loses the most ELO on Ancient (−25 ELO, win rate 59%). Things go best on Anubis (+84 ELO, win rate 70%). Match no. 3 of the day goes best: 63% win rate, +24 ELO. Improved over the last three months: ELO +135. Got weaker: K/R −0.09, Rating −0.13, ADR −5.3, Win rate −7 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 36 matches, win rate 47%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.