mackeee1

Sweden
On FACEIT since 2015 75 matches tracked 46 matches in 30 days
ELO ▲ 252
2,049
30-day peak: 2,049
Rank EU
#209,919
Sweden #5,143 in Sweden
Last updated:

How does mackeee1 play?

Rating 1.02 K/R 0.73 ADR 74.2 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 75 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.3
Knife kills 2 in 75 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 8x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether mackeee1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 75 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
27 matches · 52% win rate
On Fridays −44 ELO, win rate 48%

mackeee1 loses the most ELO on Mirage: −26 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% better than 55%
0.70 better than 32%
71.5 better than 11%
0.96 better than 27%
54% of 84 duels better than 67%
26% of 19 situations better than 19%
Dust 213
46% -
0.79 -
81.8 -
1.09-
49% of 35 duels -
38% of 8 situations -
Ancient9
67% -
0.77 -
74.2 -
1.13-
43% of 30 duels -
25% of 4 situations -
Nuke9
67% -
0.60 -
65.1 -
0.83-
40% of 42 duels -
40% of 5 situations -
Anubis6
33% -
0.76 -
74.5 -
1.15-
27% of 22 duels -
83% of 6 situations -
Cache6
83% -
0.86 -
92.7 -
1.23-
57% of 14 duels -
17% of 6 situations -
Vertigo3
0% -
0.53 -
55.9 -
0.74-
42% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mackeee1 plays

Across 75 matches mackeee1 averages K/R 0.73, ADR 74.2 and a rating of 1.02. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Mirage with a 52% win rate in 27 matches. In 29 of 75 matches the rating was 1.10 or higher (39%), in 27 it was below 0.90. In 75 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. mackeee1 loses the most ELO on Mirage (−26 ELO, win rate 52%). Things go best in match 1 of the day (+21 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +21 ELO. Last 30 days: 46 matches, win rate 65%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.