macio7k

Poland
47 matches tracked
Last updated:

How does macio7k play?

K/R 0.61 ADR 69.0 from 47 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 10%
Opening duels won 46%−4 pp better than 19%

Clutch

Weakness
Last one alive
Clutch 1v1 won 35%−4 pp better than 36%
Clutch 1v2 won 4%−17 pp better than 1%
Clutch kills per match 0.8−0.8 better than 1%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 42%−4 pp better than 24%
AWP share of kills 0%−10 pp better than 1%
K/D 0.83−0.17 better than 4%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.9%−3.2 pp better than 2%
Rounds with 3K 2.8%−1.1 pp better than 9%
MVPs per match 1.7−0.5 better than 5%
4Ks and aces 3x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 48%+13 pp better than 97%
Utility damage per round 3.6−0.6 better than 38%
Enemies flashed per round 0.05−0.22 better than 1%
Rounds with a death 73%+1 pp better than 48%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.67.

Patterns

From the last 47 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 34 · Anubis

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis17
71% better than 97%
0.68 better than 30%
74.3 better than 20%
-
51% of 72 duels better than 60%
30% of 10 situations better than 34%
Ancient10
70% -
0.51 -
59.1 -
-
38% of 34 duels -
50% of 4 situations -
Nuke9
44% -
0.60 -
66.8 -
-
48% of 33 duels -
0% of 3 situations -
Vertigo5
20% -
0.53 -
71.7 -
-
29% of 21 duels -
0% of 1 situations -
Cache4
50% -
0.59 -
70.7 -
-
62% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How macio7k plays

Biggest strength: Utility with impact at 48%. That is better than 97% of players on level 7. Most room to improve: Damage per round (ADR) at 69.0. That is better than only 3% of players on level 7. On average 14.1 kills per match, 42% of them headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 47 matches with detailed stats: 3 4Ks and 0 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.