maciekfv

Poland
97 matches tracked 21 matches in 30 days
Last updated:

How does maciekfv play?

Rating 1.01 K/R 0.73 ADR 80.2 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 97 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Rarely on the AWP.
EntryRifler
better than most on level 5 about average weaker than most
Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 52%+3 pp · Ø 49% better than 76%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 47%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 88%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 16%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (44%).

Headshot rate 40%−4 pp · Ø 44% better than 31%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 1.00+0.03 · Ø 0.97 better than 69%
Pistol kills per match 2.3
Knife kills 3 in 97 matches

Impact

Strength
Damage and big rounds

2.3 MVPs per match and so clearly above the average (2.1).

2K rounds 13.3%+0.6 pp · Ø 12.7% better than 68%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 75%
MVPs per match 2.3+0.2 · Ø 2.1 better than 76%
4Ks and aces 19x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 21%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.19−0.06 · Ø 0.25 better than 36%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
Whether maciekfv is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: August 2026 with 0.87.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
20 matches · 65% win rate
Between 12:00 and 18:00 +21 ELO, win rate 49%

maciekfv loses the most ELO on Dust 2: −28 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Cache
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
52% better than 58%
0.73 better than 63%
80.2 better than 62%
0.99 better than 57%
58% of 123 duels better than 91%
27% of 11 situations better than 23%
Anubis21
57% better than 75%
0.76 better than 75%
82.7 better than 72%
1.05 better than 76%
55% of 106 duels better than 80%
25% of 12 situations better than 20%
Dust 220
65% better than 94%
0.72 better than 58%
77.6 better than 47%
1.05 better than 77%
49% of 74 duels right on the average
36% of 11 situations better than 47%
Inferno11
82% -
0.76 -
83.9 -
1.02-
51% of 43 duels -
50% of 4 situations -
Ancient9
11% -
0.73 -
84.2 -
0.97-
49% of 69 duels -
46% of 13 situations -
Nuke7
71% -
0.64 -
70.6 -
0.90-
42% of 33 duels -
25% of 4 situations -
Cache4
50% -
0.78 -
77.9 -
1.19-
40% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maciekfv plays

Across 97 matches maciekfv averages K/R 0.73, ADR 80.2 and a rating of 1.01. Biggest strength: Rounds with first kill at 12%, better than 81% of level 5 players. Most room to improve: Utility hit rate at 29%, better than only 21% of level 5 players. Averages 15.8 kills per match with 40% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 39 of 97 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 97 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. maciekfv loses the most ELO on Dust 2 (−28 ELO, win rate 65%). Things go best on Mirage (+49 ELO, win rate 52%). Last 30 days: 21 matches, win rate 67%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.