machetee-

Russia
On FACEIT since 2024 197 matches tracked 79 matches in 30 days
ELO ▼ 22
2,391
30-day peak: 2,498
Rank EU
#75,317
Russia #21,432 in Russia
Last updated:

How does machetee- play?

Rating 1.07 (from 147 matches) K/R 0.79 ADR 82.8 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 147 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.13+0.10 · Ø 1.03 better than 78%
Pistol kills per match 3.2
Knife kills 2 in 197 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 34x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.11
= Stayed the same
ADR at 82.5, Headshots at 45%, Win rate at 52%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.93. Last 3 months: 0.78 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +30 ELO
22 matches · 45% win rate
On Thursdays +30 ELO, win rate 47%

machetee- loses the most ELO in match 4 of the day: +30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Dust 2
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 48 · Anubis

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
58% better than 72%
0.88 better than 93%
92.5 better than 91%
1.21 better than 91%
60% of 305 duels better than 88%
47% of 49 situations better than 77%
Mirage53
53% better than 55%
0.75 better than 53%
77.2 better than 30%
0.97 better than 27%
49% of 177 duels better than 35%
50% of 20 situations better than 82%
Ancient26
46% better than 28%
0.72 better than 36%
74.1 better than 13%
0.96 better than 24%
48% of 63 duels better than 30%
33% of 12 situations better than 38%
Anubis21
52% better than 49%
0.71 better than 30%
73.5 better than 10%
0.98 better than 27%
50% of 76 duels better than 37%
14% of 7 situations better than 7%
Inferno16
44% better than 19%
0.82 better than 76%
85.2 better than 61%
1.14-
51% of 57 duels better than 34%
50% of 12 situations better than 79%
Nuke7
29% -
0.74 -
84.8 -
1.00-
47% of 45 duels -
33% of 3 situations -
Overpass5
60% -
0.92 -
93.5 -
1.12-
100% of 2 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How machetee- plays

Across 197 matches machetee- averages K/R 0.79 and ADR 82.8; the rating across the 147 rated matches is 1.07. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 67 matches. In 62 of 147 matches the rating was 1.10 or higher (42%), in 52 it was below 0.90. In 127 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.31. machetee- loses the most ELO in match 4 of the day (+30 ELO, win rate 45%). Things go best on Ancient (+56 ELO, win rate 46%). Improved over the last three months: Rating +0.11. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 82.5, Headshots at 45%, Win rate at 52%. Last 30 days: 79 matches, win rate 51%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.