macfil91

South Georgia & South Sandwich Islands
100 matches tracked
Last updated:

How does macfil91 play?

Rating 0.88 K/R 0.62 ADR 69.1 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 41%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.86−0.13 · Ø 0.99 better than 7%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.1%).

2K rounds 10.9%−2.2 pp · Ø 13.1% better than 6%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 8x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 26%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +16 pp
= Stayed the same
K/R at 0.62, Rating at 0.89, ADR at 68.9
▼ Got worse
Headshots −4 pp, ELO −322

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.64. Last 3 months unchanged at 0.62. Clearly below the average (0.72).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −79 ELO
30 matches · 33% win rate
On Ancient −30 ELO
21 matches · 48% win rate

macfil91 loses the most ELO in match 2 of the day: −79 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 1.85 · Nuke

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis25
60% better than 83%
0.63 better than 11%
70.8 better than 10%
0.92 better than 20%
42% of 90 duels better than 12%
33% of 18 situations better than 40%
Ancient21
48% better than 47%
0.65 better than 11%
69.2 better than 5%
0.94 better than 26%
47% of 87 duels better than 29%
27% of 15 situations better than 24%
Inferno20
50% better than 45%
0.57 better than 2%
65.3 better than 3%
0.81 better than 3%
39% of 105 duels better than 7%
18% of 11 situations better than 9%
Nuke11
73% -
0.71 -
80.4 -
1.04-
47% of 36 duels -
50% of 2 situations -
Mirage10
20% -
0.61 -
68.0 -
0.84-
41% of 39 duels -
33% of 6 situations -
Cache7
43% -
0.46 -
54.9 -
0.59-
35% of 31 duels -
50% of 2 situations -
Dust 25
40% -
0.65 -
70.4 -
0.90-
29% of 31 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How macfil91 plays

Across 100 matches macfil91 averages K/R 0.62, ADR 69.1 and a rating of 0.88. Biggest strength: Utility hit rate at 43%, better than 94% of level 8 players. Most room to improve: Damage per round (ADR) at 69.1, better than only 3% of level 8 players. Averages 13.5 kills per match with 46% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 29 of 100 matches the rating was 1.10 or higher (29%), in 56 it was below 0.90. In 43 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.91. macfil91 loses the most ELO in match 2 of the day (−79 ELO, win rate 33%). Things go best on Anubis (+24 ELO, win rate 60%). Match no. 1 of the day goes best: 58% win rate, +21 ELO. Improved over the last three months: Win rate +16 pp. Got weaker: Headshots −4 pp, ELO −322. Unchanged in recent months: K/R at 0.62, Rating at 0.89, ADR at 68.9. Last 30 days: 3 matches, win rate 67%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.