macan_977
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (50%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.79 K/D and so well below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.4% of rounds and so well below the average (3.9%).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.65. Last 3 months: 0.59 (at the start 0.55). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.90. Last 3 months: 0.84 (at the start 0.77). Well below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 72.5. Last 3 months: 67.3 (at the start 64.6). Well below the average (79.6).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 46% (at the start 54%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 55% (at the start 50%). Well above the average (49%).
Best month: October 2026 with 2,062. Last 3 months: 2,062 (at the start 1,618).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 86 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 28 · Dust 2
- Longest win streak: 8 wins in a row · Anubis
- Highest rating in a match: 1.66 · Dust 2
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How macan_977 plays
Across 86 matches macan_977 averages K/R 0.58, ADR 66.6 and a rating of 0.83. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: K/D at 0.79, better than only 1% of level 9 players. Averages 12.8 kills per match with 47% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 13 of 86 matches the rating was 1.10 or higher (15%), in 51 it was below 0.90. In 58 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 0.90. Things go best from match 5 of the day (+82 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +82 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +5 pp, ELO +444. Got weaker: Headshots −8 pp. Unchanged in recent months: ADR at 67.3. Last 30 days: 45 matches, win rate 51%, net ELO +82.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.