maaaaaafs

Brazil
On FACEIT since 2019 143 matches tracked 29 matches in 30 days
ELO ▲ 28
2,560
30-day peak: 2,560
Rank SA ▲ 48 places
#944
Brazil #649 in Brazil
30 days · prev. #992 · best #924
Last updated:

How does maaaaaafs play?

Rating 1.23 (from 126 matches) K/R 0.83 ADR 88.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 126 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 25% normal 0.90 to 1.09 11% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.30+0.26 · Ø 1.04 better than 96%
Pistol kills per match 3.1
Knife kills 1 in 143 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 70%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 78%
MVPs per match 2.7+0.4 · Ø 2.3 better than 80%
4Ks and aces 20x 4K, 4 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 93%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 50%
Deaths per round 64%−7 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +5.4, Headshots +6 pp, ELO +117
= Stayed the same
K/R at 0.83
▼ Got worse
Rating −0.07, Win rate −11 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −6 ELO
24 matches · 54% win rate
With QuisUtDeus on the team no ELO value
43 matches · 53% win rate
On Thursdays −7 ELO, win rate 40%

maaaaaafs loses the most ELO on Cache: −6 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.72 · Anubis
  3. Recorded match no. 100 · Cache
  4. Most kills in a match: 45 · Anubis

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis30
63% better than 80%
0.87 better than 92%
91.5 better than 90%
1.29 better than 97%
58% of 76 duels better than 79%
47% of 19 situations better than 71%
Ancient29
62% better than 77%
0.81 better than 75%
88.6 better than 79%
1.21 better than 92%
61% of 77 duels better than 93%
67% of 6 situations better than 96%
Cache24
54% -
0.82 -
86.3 -
1.18-
47% of 72 duels -
28% of 25 situations -
Nuke22
50% better than 30%
0.89 better than 90%
90.9 better than 84%
1.34 better than 98%
67% of 46 duels better than 97%
38% of 16 situations right on the average
Inferno16
63% better than 79%
0.75 better than 41%
88.3 better than 64%
1.14 better than 61%
62% of 55 duels better than 87%
27% of 11 situations better than 19%
Dust 212
42% -
0.82 -
89.6 -
1.17-
54% of 46 duels -
33% of 12 situations -
Mirage7
86% -
0.82 -
81.7 -
1.13-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How maaaaaafs plays

Across 143 matches maaaaaafs averages K/R 0.83 and ADR 88.8; the rating across the 126 rated matches is 1.23. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 30 matches. In 82 of 126 matches the rating was 1.10 or higher (65%), in 30 it was below 0.90. In 75 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: September 2026 at 1.31. maaaaaafs loses the most ELO on Cache (−6 ELO, win rate 54%). Things go best on Nuke (+26 ELO, win rate 50%). Improved over the last three months: ADR +5.4, Headshots +6 pp, ELO +117. Got weaker: Rating −0.07, Win rate −11 pp. Unchanged in recent months: K/R at 0.83. Last 30 days: 29 matches, win rate 69%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.