maNN1fest

Romania
On FACEIT since 2023 158 matches tracked 70 matches in 30 days
Last updated:

How does maNN1fest play?

Rating 1.14 K/R 0.81 ADR 85.6 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 158 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 29% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 46%−5 pp · Ø 51% better than 27%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.17+0.15 · Ø 1.02 better than 87%
Pistol kills per match 2.6
Knife kills 2 in 158 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 84%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 30x 4K, 1 ace in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.6, ELO +490
= Stayed the same
Headshots at 46%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
27 matches · 52% win rate
On Dust 2 −2 ELO
43 matches · 47% win rate
Between 18:00 and 24:00 +2 ELO, win rate 46%

maNN1fest loses the most ELO on Ancient: −24 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.88 · Cache
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
47% better than 30%
0.82 better than 83%
89.7 better than 87%
1.17 better than 86%
55% of 211 duels better than 70%
46% of 26 situations better than 71%
Mirage39
51% better than 47%
0.83 better than 84%
87.5 better than 80%
1.14 better than 80%
50% of 172 duels better than 41%
50% of 32 situations better than 80%
Ancient27
52% right on the average
0.80 better than 76%
86.3 better than 77%
1.11 better than 75%
50% of 108 duels better than 41%
29% of 28 situations better than 28%
Anubis20
35% better than 8%
0.69 better than 25%
74.3 better than 17%
0.97 better than 26%
55% of 62 duels better than 69%
25% of 12 situations better than 19%
Cache13
77% -
0.85 -
85.5 -
1.25-
52% of 48 duels -
22% of 9 situations -
Inferno9
56% -
0.83 -
82.9 -
1.23-
57% of 30 duels -
33% of 6 situations -
Nuke7
57% -
0.85 -
82.8 -
1.16-
58% of 36 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maNN1fest plays

Across 158 matches maNN1fest averages K/R 0.81, ADR 85.6 and a rating of 1.14. Biggest strength: K/D at 1.17, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 46% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 88 of 158 matches the rating was 1.10 or higher (56%), in 40 it was below 0.90. In 117 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: September 2026 at 1.25. maNN1fest loses the most ELO on Ancient (−24 ELO, win rate 52%). Things go best on Mirage (+26 ELO, win rate 51%). Match no. 2 of the day goes best: 62% win rate, +4 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.6, ELO +490. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 70 matches, win rate 53%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.