maNN1fest
How does maNN1fest play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).
Compared with 2,012 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.17 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.87. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.25. Last 3 months: 1.15 (at the start 1.09). Well above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 90.4. Last 3 months: 86.6 (at the start 82.0). Clearly above the average (80.0).
Share of headshot kills
Best month: October 2026 with 48%. Last 3 months: 46% (at the start 45%). Clearly below the average (51%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 50% (at the start 54%). Just above the average (49%).
Best month: October 2026 with 2,558. Last 3 months: 2,445 (at the start 1,955).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 158 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
maNN1fest loses the most ELO on Ancient: −24 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.88 · Cache
- Most kills in a match: 42 · Dust 2
Maps in detail
from the last 158 matchesCompared with players on the same level who have at least 15 matches on the map.
How maNN1fest plays
Across 158 matches maNN1fest averages K/R 0.81, ADR 85.6 and a rating of 1.14. Biggest strength: K/D at 1.17, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 46% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 88 of 158 matches the rating was 1.10 or higher (56%), in 40 it was below 0.90. In 117 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: September 2026 at 1.25. maNN1fest loses the most ELO on Ancient (−24 ELO, win rate 52%). Things go best on Mirage (+26 ELO, win rate 51%). Match no. 2 of the day goes best: 62% win rate, +4 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.6, ELO +490. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 70 matches, win rate 53%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.