maKO4kAla_05
Name history of maKO4kAla_05
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so clearly below the average (49%).
Clutch
Average5% of 1v2s won and so well below the average (21%).
Weapons and aim
Average35% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 15.2% of rounds and so well above the average (12.8%).
Utility and deaths
Weakness0.05 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.70. Last 3 months: 0.69 (at the start 0.67). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 0.96. Last 3 months: 0.96 (at the start 0.88). Slightly below the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 76.4. Last 3 months: 75.5 (at the start 74.0). Slightly below the average (78.5).
Share of headshot kills
Best month: July 2026 with 38%. Last 3 months: 32% (at the start 38%). Well below the average (48%).
Matches won (win rate)
Best month: October 2026 with 43%. Last 3 months: 42% (at the start 35%). Clearly below the average (46%).
Best month: October 2026 with 1,570. Last 3 months: 1,509 (at the start 1,115).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 56%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.75 · Ancient
- Most kills in a match: 43 · Mirage
- Longest win streak: 3 wins in a row · Nuke
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How maKO4kAla_05 plays
Across 62 matches maKO4kAla_05 averages K/R 0.68, ADR 74.9 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 8 players. Most room to improve: Headshot rate at 35%, better than only 3% of level 8 players. Averages 15.6 kills per match with 35% headshots. The strongest map is Anubis with a 50% win rate in 12 matches. In 15 of 62 matches the rating was 1.10 or higher (24%), in 35 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. Improved over the last three months: Rating +0.08, Win rate +7 pp, ELO +394. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.5. Last 30 days: 21 matches, win rate 43%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.