m_Crack_r

Russia
On FACEIT since 2020 164 matches tracked 75 matches in 30 days
ELO ▲ 173
2,165
30-day peak: 2,283
Rank EU
#149,908
Russia #42,245 in Russia
Last updated:

How does m_Crack_r play?

Rating 0.92 K/R 0.67 ADR 74.8 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 22%−16 pp · Ø 38% better than 1%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.3
Knife kills 4 in 164 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 14x 4K, 2 aces in 118 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Win rate +6 pp, ELO +191
= Stayed the same
K/R at 0.68, ADR at 75.5
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −35 ELO
25 matches · 36% win rate
On Mirage −27 ELO
55 matches · 62% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 35%
On Tuesdays ±0 ELO, win rate 41%

m_Crack_r loses the most ELO in match 4 of the day: −35 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Nuke
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
62% better than 86%
0.67 better than 20%
76.4 better than 29%
0.92 better than 17%
47% of 251 duels better than 28%
19% of 16 situations better than 8%
Dust 239
46% better than 30%
0.68 better than 22%
75.9 better than 24%
0.93 better than 17%
48% of 141 duels better than 31%
20% of 15 situations better than 10%
Anubis30
57% better than 67%
0.75 better than 56%
80.2 better than 46%
1.05 better than 57%
52% of 129 duels better than 55%
24% of 17 situations better than 19%
Ancient17
24% better than 1%
0.58 better than 2%
63.0 better than 1%
0.79 better than 1%
52% of 62 duels better than 55%
33% of 6 situations better than 37%
Nuke13
54% -
0.63 -
71.7 -
0.86-
39% of 41 duels -
40% of 5 situations -
Cache6
0% -
0.62 -
63.8 -
0.80-
56% of 16 duels -
33% of 6 situations -
Inferno3
33% -
0.63 -
68.8 -
0.90-
33% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m_Crack_r plays

Across 164 matches m_Crack_r averages K/R 0.67, ADR 74.8 and a rating of 0.92. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 47% headshots. The strongest map is Mirage with a 62% win rate in 55 matches. In 47 of 164 matches the rating was 1.10 or higher (29%), in 84 it was below 0.90. In 118 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. m_Crack_r loses the most ELO in match 4 of the day (−35 ELO, win rate 36%). Things go best on Anubis (+108 ELO, win rate 57%). From match no. 5 of the day on, things go best: 56% win rate, +5 ELO. Improved over the last three months: Rating +0.07, Win rate +6 pp, ELO +191. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 75.5. Last 30 days: 75 matches, win rate 51%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.