mUFFINmONSTR

Sweden
On FACEIT since 2018 213 matches tracked 38 matches in 30 days
ELO ▲ 90
2,579
30-day peak: 2,630
Rank EU
#39,258
Sweden #1,171 in Sweden
Last updated:

How does mUFFINmONSTR play?

Rating 1.13 (from 183 matches) K/R 0.75 ADR 83.2 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 183 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 54%+3 pp · Ø 51% better than 68%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.14+0.10 · Ø 1.04 better than 76%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 65%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 72%
MVPs per match 2.7+0.4 · Ø 2.3 better than 80%
4Ks and aces 29x 4K, 5 aces in 136 matches

Utility and deaths

Strength
Nades, flashes and deaths

11.7 utility damage per round and so well above the average (4.1).

Utility hit rate 51%+16 pp · Ø 35% better than 99%
Utility damage per round 11.7+7.6 · Ø 4.1 better than 99%
Enemies flashed per round 0.75+0.43 · Ø 0.32 better than 99%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.11, ADR +6.8, Headshots +4 pp
= Stayed the same
Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.67). Slightly above the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −101 ELO
76 matches · 42% win rate
On Ancient −61 ELO
38 matches · 45% win rate
Between 0:00 and 6:00 +5 ELO, win rate 36%
On Fridays ±0 ELO, win rate 38%

mUFFINmONSTR loses the most ELO in match 1 of the day: −101 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
65% better than 90%
0.77 better than 59%
86.0 better than 72%
1.15 better than 79%
54% of 181 duels better than 63%
22% of 27 situations better than 12%
Inferno44
50% better than 36%
0.73 better than 32%
82.6 better than 43%
1.13 better than 60%
57% of 107 duels better than 63%
38% of 16 situations better than 41%
Ancient38
45% better than 23%
0.82 better than 79%
86.6 better than 71%
1.18 better than 87%
54% of 106 duels better than 63%
27% of 26 situations better than 21%
Mirage23
48% better than 33%
0.65 better than 10%
75.4 better than 20%
0.93 better than 14%
41% of 63 duels better than 6%
50% of 10 situations better than 80%
Nuke23
43% better than 13%
0.73 better than 37%
80.8 better than 44%
1.07 right on the average
46% of 74 duels better than 18%
44% of 9 situations better than 64%
Cache18
50% -
0.76 -
80.9 -
1.18-
60% of 47 duels -
38% of 8 situations -
Anubis7
43% -
0.83 -
87.0 -
1.31-
65% of 20 duels -
33% of 6 situations -
Overpass3
100% -
0.66 -
78.2 -
1.09-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mUFFINmONSTR plays

Across 213 matches mUFFINmONSTR averages K/R 0.75 and ADR 83.2; the rating across the 183 rated matches is 1.13. Biggest strength: Utility hit rate at 51%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 65% win rate in 57 matches. In 95 of 183 matches the rating was 1.10 or higher (52%), in 50 it was below 0.90. In 136 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 1.22. mUFFINmONSTR loses the most ELO in match 1 of the day (−101 ELO, win rate 42%). Things go best on Nuke (+79 ELO, win rate 43%). Match no. 3 of the day goes best: 59% win rate, +37 ELO. Improved over the last three months: K/R +0.11, ADR +6.8, Headshots +4 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 38 matches, win rate 55%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.