mRkiiii

San Marino
On FACEIT since 2022 367 matches tracked 99 matches in 30 days
ELO ▲ 561
2,099
30-day peak: 2,113
Rank EU
#181,507
San Marino #206 in San Marino
Last updated:

How does mRkiiii play?

Rating 1.00 (from 358 matches) K/R 0.74 ADR 84.3 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 358 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.6
Knife kills 10 in 367 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 58x 4K, 8 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +654
= Stayed the same
K/R at 0.74, Rating at 1.00, ADR at 84.6, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +3 ELO
64 matches · 44% win rate
Between 12:00 and 18:00 +88 ELO, win rate 47%
On Mondays −17 ELO, win rate 47%

mRkiiii loses the most ELO in match 2 of the day: +3 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.90 · Dust 2
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2113
56% better than 66%
0.74 right on the average
83.3 better than 65%
0.99 better than 36%
51% of 572 duels right on the average
51% of 37 situations better than 85%
Anubis83
52% better than 53%
0.76 better than 62%
85.6 better than 75%
1.02 better than 48%
48% of 531 duels better than 30%
40% of 35 situations better than 54%
Ancient59
54% better than 57%
0.70 better than 29%
80.2 better than 43%
0.95 better than 23%
52% of 340 duels better than 54%
54% of 13 situations better than 88%
Inferno41
46% better than 25%
0.73 better than 39%
82.3 better than 53%
1.01 better than 32%
49% of 228 duels better than 29%
31% of 13 situations better than 26%
Mirage31
32% better than 3%
0.73 better than 46%
84.4 better than 69%
0.97 better than 30%
49% of 192 duels better than 38%
40% of 10 situations better than 57%
Cache29
59% -
0.80 -
91.9 -
1.06-
54% of 214 duels -
33% of 6 situations -
Nuke6
50% -
0.78 -
92.6 -
1.01-
61% of 59 duels -
33% of 3 situations -
Vertigo5
60% -
0.78 -
90.9 -
1.01-
70% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mRkiiii plays

Across 367 matches mRkiiii averages K/R 0.74 and ADR 84.3; the rating across the 358 rated matches is 1.00. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Cache with a 59% win rate in 29 matches. In 135 of 358 matches the rating was 1.10 or higher (38%), in 148 it was below 0.90. In 269 matches with detailed stats: 58 4Ks and 8 aces. Best month by rating: September 2026 at 1.01. mRkiiii loses the most ELO in match 2 of the day (+3 ELO, win rate 44%). Things go best on Dust 2 (+102 ELO, win rate 56%). Match no. 4 of the day goes best: 62% win rate, +102 ELO. Improved over the last three months: Win rate +7 pp, ELO +654. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 84.6, Headshots at 51%. Last 30 days: 99 matches, win rate 54%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.