mOnixz

France
69 matches tracked 23 matches in 30 days
Last updated:

How does mOnixz play?

Rating 1.00 K/R 0.73 ADR 74.6 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 69 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 20%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 30%+20 pp · Ø 10% better than 97%
K/D 1.00−0.03 · Ø 1.03 better than 51%
Pistol kills per match 2.6
Knife kills 3 in 69 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.3%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 84%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 31%
MVPs per match 2.0−0.3 · Ø 2.3 better than 22%
4Ks and aces 9x 4K, 1 ace in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 20%−16 pp · Ø 36% better than 1%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 16%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 68%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether mOnixz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.84
JulAugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.82 · Anubis
  2. Most kills in a match: 54 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
64% better than 90%
0.69 better than 32%
71.7 better than 12%
0.94 better than 25%
51% of 121 duels right on the average
38% of 16 situations right on the average
Dust 217
47% better than 37%
0.73 better than 54%
74.3 better than 20%
0.98 better than 41%
55% of 71 duels better than 75%
36% of 11 situations better than 46%
Ancient9
44% -
0.74 -
76.4 -
1.05-
42% of 53 duels -
30% of 10 situations -
Anubis8
50% -
0.93 -
93.9 -
1.32-
76% of 29 duels -
29% of 7 situations -
Inferno4
25% -
0.51 -
52.9 -
0.85-
33% of 15 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mOnixz plays

Across 69 matches mOnixz averages K/R 0.73, ADR 74.6 and a rating of 1.00. Most room to improve: Utility hit rate at 20%, better than only 1% of level 8 players. Averages 16.0 kills per match with 42% headshots. The strongest map is Mirage with a 64% win rate in 28 matches. In 23 of 69 matches the rating was 1.10 or higher (33%), in 30 it was below 0.90. In 59 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. Last 30 days: 23 matches, win rate 52%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.