mOOt

United Kingdom
103 matches tracked
ELO
2,263
Peak across the last 103 matches: 2,413
Rank EU
#112,062
United Kingdom #2,066 in United Kingdom
Last updated:

How does mOOt play?

Rating 1.06 K/R 0.74 ADR 78.6 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 103 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 7x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +279
= Stayed the same
K/R at 0.73, ADR at 77.7
▼ Got worse
Rating −0.05, Headshots −3 pp, Win rate −15 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
28 matches · 64% win rate
In match 1 of the day −26 ELO
23 matches · 39% win rate
Between 6:00 and 12:00 −26 ELO, win rate 41%

mOOt loses the most ELO on Dust 2: −26 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 28 · Mirage
  3. Highest rating in a match: 2.21 · Anubis

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
40% better than 11%
0.72 better than 37%
77.5 better than 30%
1.02 better than 44%
57% of 148 duels better than 80%
31% of 29 situations better than 30%
Dust 228
64% better than 87%
0.76 better than 57%
77.9 better than 34%
1.10 better than 69%
61% of 84 duels better than 91%
50% of 14 situations better than 81%
Anubis14
71% -
0.76 -
82.2 -
1.08-
54% of 57 duels -
23% of 13 situations -
Ancient7
71% -
0.83 -
86.5 -
1.18-
61% of 23 duels -
50% of 2 situations -
Inferno5
40% -
0.57 -
59.3 -
0.79-
54% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mOOt plays

Across 103 matches mOOt averages K/R 0.74, ADR 78.6 and a rating of 1.06. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 42 of 103 matches the rating was 1.10 or higher (41%), in 33 it was below 0.90. In 54 matches with detailed stats: 7 4Ks and 0 aces. mOOt loses the most ELO on Dust 2 (−26 ELO, win rate 64%). Things go best on Mirage (+50 ELO, win rate 40%). Improved over the last three months: ELO +279. Got weaker: Rating −0.05, Headshots −3 pp, Win rate −15 pp. Unchanged in recent months: K/R at 0.73, ADR at 77.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.