mNkey

USA
On FACEIT since 2018 110 matches tracked 34 matches in 30 days
Last updated:

How does mNkey play?

Rating 1.11 K/R 0.82 ADR 87.8 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 110 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 2%
AWP share of kills 36%+26 pp · Ø 10% better than 98%
K/D 1.09+0.07 · Ø 1.02 better than 81%
Pistol kills per match 3.3
Knife kills 1 in 110 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.0%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 86%
3K rounds 5.5%+1.5 pp · Ø 4.0% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 94%
4Ks and aces 13x 4K, 3 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 88%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 87.3, ELO at 1,622
▼ Got worse
K/R −0.05, Rating −0.07, Win rate −18 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.95. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.73).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −21 ELO
24 matches · 50% win rate
On Mondays −21 ELO, win rate 32%

mNkey loses the most ELO on Inferno: −21 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.17 · Overpass

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno24
50% better than 44%
0.86 better than 96%
93.5 better than 96%
1.24 better than 97%
60% of 130 duels better than 89%
27% of 11 situations better than 27%
Nuke23
61% better than 71%
0.81 better than 78%
86.4 better than 75%
1.12 better than 77%
55% of 154 duels better than 70%
53% of 15 situations better than 82%
Cache18
39% -
0.82 -
88.7 -
1.07-
65% of 128 duels -
55% of 11 situations -
Mirage18
50% right on the average
0.83 better than 90%
88.9 better than 90%
1.10 better than 81%
50% of 127 duels right on the average
0% of 7 situations better than 1%
Anubis15
40% better than 16%
0.77 better than 69%
80.7 better than 51%
1.03 better than 54%
57% of 84 duels better than 82%
40% of 5 situations better than 55%
Ancient9
33% -
0.77 -
83.6 -
0.96-
56% of 66 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mNkey plays

Across 110 matches mNkey averages K/R 0.82, ADR 87.8 and a rating of 1.11. Biggest strength: Rounds with first kill at 18%, better than 99% of level 8 players. Most room to improve: Headshot rate at 35%, better than only 2% of level 8 players. Averages 18.1 kills per match with 35% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 56 of 110 matches the rating was 1.10 or higher (51%), in 34 it was below 0.90. In 68 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: June 2026 at 1.33. mNkey loses the most ELO on Inferno (−21 ELO, win rate 50%). Things go best in match 1 of the day (−103 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, −103 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Rating −0.07, Win rate −18 pp. Unchanged in recent months: ADR at 87.3, ELO at 1,622. Last 30 days: 34 matches, win rate 38%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.