mL__

Belarus
On FACEIT since 2016 138 matches tracked
Last updated:

How does mL__ play?

Rating 0.94 K/R 0.70 ADR 80.6 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.92−0.12 · Ø 1.04 better than 8%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 20%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 6x 4K, 1 ace in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 71%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +72
= Stayed the same
K/R at 0.70, Rating at 0.93, ADR at 79.3, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months unchanged at 0.70. Clearly below the average (0.75).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
44 matches · 43% win rate
On Ancient −34 ELO
38 matches · 45% win rate
On Tuesdays +41 ELO, win rate 43%

mL__ loses the most ELO on Mirage: −75 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 30 · Dust 2
  3. Highest rating in a match: 2.03 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
43% better than 17%
0.67 better than 15%
80.6 better than 43%
0.86 better than 4%
48% of 240 duels better than 27%
19% of 16 situations better than 7%
Dust 239
51% better than 44%
0.71 better than 31%
80.0 better than 42%
0.98 better than 25%
47% of 209 duels better than 22%
55% of 22 situations better than 89%
Ancient38
45% better than 24%
0.70 better than 24%
79.5 better than 34%
0.96 better than 21%
46% of 156 duels better than 17%
59% of 17 situations better than 92%
Cache7
100% -
0.81 -
92.8 -
1.12-
52% of 27 duels -
100% of 2 situations -
Inferno7
43% -
0.73 -
78.3 -
1.01-
63% of 24 duels -
33% of 3 situations -
Anubis3
33% -
0.67 -
80.2 -
0.96-
63% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mL__ plays

Across 138 matches mL__ averages K/R 0.70, ADR 80.6 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 46% headshots. The strongest map is Dust 2 with a 51% win rate in 39 matches. In 40 of 138 matches the rating was 1.10 or higher (29%), in 58 it was below 0.90. In 57 matches with detailed stats: 6 4Ks and 1 ace. mL__ loses the most ELO on Mirage (−75 ELO, win rate 43%). Things go best in match 3 of the day (+32 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +32 ELO. Improved over the last three months: Win rate +3 pp, ELO +72. Unchanged in recent months: K/R at 0.70, Rating at 0.93, ADR at 79.3, Headshots at 46%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.